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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Model/Animation ModLab .
Modding Tools, Modding Models DataBase Game Engine, Game Engine Recycle & Improvement/Durability, Infinity Engine vs Aurora Engine, from Neverwinter 1 to The Witcher 1 Central and Eastern Europe's Games industry/Creations Latin (Spanish/Italian) Classical, Comics, Games, Arts School Realistic/Historical Background/Scenery/Folklore/Combat/Duel Animations, Fencing Weapon Proficiency/Weapons/Weapons Style/Fighting Strategy : Two Handed Sword, Two Weapons Mix (like Sword + Dagger) Fighting, Ranged vs Melee, Custom Shield Defense, Fencing Cloak Animation, Bottes Secretes/Artful Thrust Custom Animations, Custom/New Weapons as Rapier etc . Middle-Age, Later Middle Ages Period, Elizabethan era, Renaissance Gear, Armor, Robe, & Co : Outfit Knight, Paladin, Bards, Commoners, Medieval street Folks Interaction Fighter Kit : Berzerker, Wizard Slayer, Kensai Rogue Kit : Blade, Swashbuckler, Jester Custom Mods Kits Non Player Characters stereotypes with gender, ages, (Faerûn) races, profession/social condition diversity Nobles, Beggar, Bateleur, Prost., Merchant, Artist, Artisan, Innkeeper, Smith, Alchemist, Devin, Prophet, Gypsy, etc. Profession Skills, Social Life (Eating/Drinking, Hunting, Fishing, Trading, Gambling, Music Playing, Acting, Relation Ship, Flirt, etc./Custom Animations) & RP NPCs, FriendShip/Romances Mods & Customs Acting Animations Baldur's Gate Principal Protagonists/Antagonists Customized : The Wise Alaundo/Sarevok, etc ... Scenery Background : Circus, Bazaar, Carnival, Market Places & others Animated City/Out-land Map Medieval Quotidian Lives/Events like : Procession, Tournament, Street Animation/Demonstration ( acrobats, jugglers, beast master, dancers, flame breathers) etc. Guilds, Politics & Intrigues, Tattoos, Esoterism, Heraldry & Emblems, ... Sociology & Symbolism in RPG Background Fantasy, Dark Fantasy Games, Sword & Sorcery Literature, Illustrators Artists, Inventory Bam Artists, Portraitist Humor, Non-Sense Humor, British Humor ![]() ![]() ![]() ![]() ![]() ![]() CD Projekt RED/ The Witcher Saga, enter in the Baldur's Gate ... : ![]() ![]() ![]() ![]() Some Characters from The Witcher (I/II) : ![]() ![]() Dancing with a Sword : ![]() ![]() ![]() ![]() ![]() ![]() ![]() An personal composition with & from Severance Blade Of Darkness, Codemaster | Rebel Act, Motion Capture (Mocap) integration, (pretty good realistic "beat' em up fashion" fighting animations, btw ![]() On Geralt the Riv (with Rogue Outfit dlc.), The Witcher's main Character, from Xnalara Comm., 3D Model Rip : In Sword hand-guard/hands Iclone Motion Layers/Tuning/Cleaning, (WIP) Editing (I enjoying a lot of fun to do this ![]() (*) : Geralt W1 with custom Katana in Raven's Armor suit (with various issues to fix/tuning, like Charac/foot contact/shadow, light/specifics textures render, hands/shoulder/Skin/flex/torsion, foot-step Animation floor contact/synchronisat°, & respect of Animation Principles vs Isometrics RTS/RPG/Turn Based Games Animations Simulations diversity, especially : fighting animations style/velocity/power/timing, typical stereotypes sequences to Render) . ![]() ![]() QUOTE BLADE OF DARKNESS: Without any doubt, it is one of the best games to fight in melee combats. More than 100 weapons are available to play, a lot of various attacks and combos, more than 20 races to fight... The fabulous dynamic lights effects with amazing shadows will surround you in a surrealist feodal atmosphere ! Few Captures from an Item/Weapon Customization Project, in .BAM workflow : ![]() ![]() ![]() Credits & Process : All Models riped by myself, except those explicitly credited (here : Xnalara Comm.) for Proof of Concept/Integration Pipeline Conversion Purposes . Fighter/Barbarian Mocap rips from BOD Comm./Arokhslair.net (FYI, there are various tools/BOD Comm. including a script for 3ds Max that allows to import animated models) . For TW1 : NWN/The Witcher Mdb importer script (nwn max plus), For TW2 : Blender w2ent importer script/.RE/.W2ENT Converter Soft. (In this case you need Fragmotion/.Fbx export, the soft have a sprite creator btw), For the both, Models Calibration/ BOD Motion Injection/Layers Editing in 3DXchange/Iclone Pipeline Katana from tf3dm, Dak'kon's Zerth Blade blue cyan Effect make in Iclone with Material/Texture Editor . ![]() ![]() About : (Synchronicity ![]() ![]() ![]() http://en.wikipedia.org/wiki/12_basic_prin...es_of_animation http://forum.baldursgate.com/discussion/34...ism-in-games/p2 http://neverwintervault.org/catalog?field_category_tid=800 http://neverwintervault.org/project/nwn1/h...ion-main-gauche http://witcher.wikia.com/wiki/Aurora_Engine http://www.tbotr.net/modules.php?mod=Downl...loads&sid=2 https://www.youtube.com/watch?v=h5EGQ0zGwEU https://www.youtube.com/watch?v=jQ0z0E9lQI0 https://www.youtube.com/watch?v=7GoDokw5a_k http://en.wikipedia.org/wiki/Terry_Jones%27_Medieval_Lives http://uncannyknack.deviantart.com/ http://www.sassart.com/ http://www.justinsweet.com/GALLERY/INDEXES/Concepts1.html http://www.conceptart.org/forums/showthrea...nd-Dale-artwork http://www.vancekovacs.com/ http://www.stormbringer.net/mouser.html http://www.stormbringer.net/elric.html http://www.baldursgatemods.com/forums/index.php?topic=4374.0 http://www.shsforums.net/files/file/905-megamodkits/ http://blade-of-darkness.bigtruck-canada.ca/ http://www.moddb.com/games/severance-blade-of-darkness http://www.arokhslair.net/forum/viewforum.php?f=11 http://artvault.tumblr.com/post/3605836026...ept-art-by-jose https://www.youtube.com/watch?v=WjAvOBbvXRw http://www.shsforums.net/topic/44311-what-id-like/ http://www.shsforums.net/topic/36352-poll-...-blade-changes/ http://www.shsforums.net/topic/38511-chris...one-said-about/ http://www.shsforums.net/topic/41865-item-pack-v18/ http://baldursgate.wikia.com/wiki/Dak%27kon%27s_Zerth_Blade http://forum.baldursgate.com/discussion/29...ons-zerth-blade http://forum.baldursgate.com/discussion/29...e-dakkons-blade http://www.blackwyrmlair.net/~dl/Magic_Items/Katanas/ http://www.baldursgatemods.com/forums/index.php?topic=7017.0 http://cp8.hostable.com/~a3890hos/arundors_abode/ Request : It would be pretty cool if some modding tool/script developers add/give the possibility to import/export (in .FBX), NWN2/The Wicher 1/The Witcher 2 animations ... ![]() (...) This post has been edited by salomonkane: Feb 16 2015, 09:20 AM -------------------- -In Progress-
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