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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Model/Animation ModLab .
Work Flow & Pipelines Optimizations Modding Tools, Modding Models DataBase, Modding the Modders Xnlara ModelDatabase Gear, Armor, Robe, & Co : Outfit WIP Reports, Suggestions & Requests Japan Animation Video Game School of Design Scarlet MK Outfit vs DIII (Monk Charac.) & WOW (Mists of Pandaria) Animations Ninja obsession ... : ![]() ![]() ![]() ![]() Modding Prospective vs Request, Interactive Exchange And Now, this is ... Nightmare!, (Soul Calibur II/Namco) vs Sprite NWN 1 Battle stances Animation V° meet Soul Edge, (with/without spring effects) : ![]() ![]() ![]() @nicotine caffeine, I must thank you, indeed thanks to your approach / request, this forced me to make some research and allowed me to confirm, the possibility of porting a large number of Xnalara 3d model format/Community, and opening so more modding/animations/conversions perspective for : the future of Infinity & others Isometric Engine modding Creations/Projects... ![]() Process & Credits, Optimization Research : Scarlett & Nightmare (.mesh/.ascii conversion) from XNALara Comm. Various Tools used before for : testing, unpack, import, rigging, skinning etc ., Soul Calibur Sequels Models porting : olkexplorer, vmx_plugin/3ds, SPD Unpacker, etc., test in progress/see: previous SC/Astaroth WIP screen ... Here for (Scarlet &) Nightmare Model, I try to use the simple/efficient way : Xnalara Model/Xnalara Comm. + 3ds Xnlara Converter Script + .Fbx export + 3dxChange/Iclone Pipeline calibration/conversion + the usual stuff credited before, in previews posts, about DIII/WOW/NWN Animation import., (animation from NWN1 & additional spring effect, in test, Nightmare Body/Hand calibration in test also) . FWI :The Workflow/Pipeline with Xnalara has the good particularity to have the models textured in T pose, to benefit complete rigs and skins, fairly basic while preserving extra bones that could be use for the spring effects, however in some cases it would seem that the hands are not enough bones/rigs to be animated, anyway a lot of stuff could be used here/Xnalara Comm. for 2D/spriting purpose in customs Pipelines, BTW, I'm looking for Pipeline Optimization/Accessibility some free .FBX 3d Model Viewer or Batch Script (for 3DSMax/Iclone, Blender) able to render Isometric Sprite, ideally : in Infinity Engine .BAM (*) image format (&/or .BMP/Animated .Gif), for Bamisation process step, ![]() (*) : http://gibberlings3.net/iesdp/file_formats...mats/bam_v1.htm, http://forum.baldursgate.com/discussion/1285/iesdp-unknowns ![]() Quizz : From which games/outfit this two characters provide , hmmm ... ? ![]() Next time we talk about .Bress format & Super Smash Bros Comm., Cheers ![]() About : http://www.tombraiderforums.com/showthread.php?t=181251 http://forum.xentax.com/viewtopic.php?f=16&t=10060 http://cgig.ru/en/2011/02/converting-3d-mo...l-calibur-4-en/ This post has been edited by salomonkane: Dec 28 2014, 03:35 PM -------------------- -In Progress-
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