| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Apr 28 2013, 08:23 AM
Post
#1
|
|
|
Contributor Posts: 93 Joined: 31-December 10 |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
|
|
|
|
![]() |
Dec 11 2014, 05:46 PM
Post
#2
|
|
|
Contributor Posts: 93 Joined: 31-December 10 |
Model/Animation ModLab .
Gear, Armor, Robe, & Co Character look, fighter, wizard folks robe etc & specifics item Colors render & sprite engine with spring/clothes effects Notion of aestheticism, Composition, Texturing Art, Mapping vs Animation render & reflection, multi alpha channel, and others material settings issues Cinematic Realization & Camera Shooting/Move/Animation Acting, Specifics Animation/Role Play/Conversation Skills, Dialog Tree System Intuition/Persuasion/Interactions/Dialogs/Moves : Charm vs Intimidation, Bare Hand Fighting, Street-Fighting Alignment, Morale, Morale Failure/Break & Fatigue, Reputation, Virtue Heroes, Anti-Heroes & NPCs Archetypes, Fallen Paladin/Ranger Modding Community Models Database Beauty & Beast, various Models to render : Hi, Today I'm thinking about the future equipment for the improved Model that's I will try to integrate/recreate in/for Baldur'Gate Engine, and how it can get magnify the visual aspect of the game . ![]() As you can see some colors look very cool ... : ) Cinematic Style attempt : ![]() -Hellboy I presume ... ? -I'm your father . Here I'm trying to taking camera back-shoots to test render from this view in an cinematic interlude style ... You can also observe the various spring effect in test on : tail, clothe (mage robe, rain coat, knight cloak) and some channel issues with black aura around model (with wings on the Balor by eg .) ... Sprite, Intimidation acting : ![]() - You talkin' to me ? Credits & Process : Various generation Models from : Mass Effect (Alien in robe), Unreal Tournament, extracted with Unreal Viewer or imported from Unreal Comm. (Hellboy, Hellraiser Women style & Sci-Fi Knight), Kratos from TF3DM comm. rigged/skinned by myself, but could be find/extract with 3D ripper DX on psp/ps2 emulator, or at GTA Comm., Mage and Balor from NWN 2 imported with 3ds Max MDB Importer/Exporter, HellBoy street fight animations from TrueBones, all this stuff rendered in Iclone for "supa modding" purpose ^^ . All credit to artists/developers/producer/modders of the games, & /soft/tool/script/models/animations/textures, previously mentioned . P.S. : Next time I will talk about model project prototype for various Faerûn races phenotypes, which will allow to substitute/animated/improve the original ones, for the Advanced Infinity Engine Animation Project ... About : Alignment System Acting as a character's ethical and Moral Compass, Combat system complement of the story and integrate into the main narrative, Role-Playing system Statistics, Level, Skills, & Game-Play Style : Open Palm vs Way of the Closed Fist /"Light Path" and "Dark Path", etc. http://en.wikipedia.org/wiki/Jade_Empire http://jadeempire.wikia.com/wiki/Philosophy http://en.wikipedia.org/wiki/Torment:_Tides_of_Numenera http://www.shsforums.net/topic/55293-moral...-break-fatigue/ http://www.pocketplane.net/virtue This post has been edited by salomonkane: Dec 13 2014, 11:34 AM -------------------- -In Progress-
|
|
|
|
salomonkane Pipeline, Animation, I.E. C.G., cooking . Apr 28 2013, 08:23 AM
salomonkane Genesis :
Hello,
I want to thank all the authors... May 9 2013, 07:20 PM
salomonkane NWN sequences vs BG/I.E. animation sequences :
He... May 10 2013, 01:31 AM
salomonkane Casting Spells :
Casting animation sequence from ... May 10 2013, 09:52 AM
salomonkane Battle moves :
Some samples of battle stances/mov... May 10 2013, 05:46 PM
salomonkane Animation, mixed pipeline, motions mix
Role Play, ... May 11 2013, 02:12 PM
salomonkane Computer Graphic knowledge and Infinity Engine,
Ba... May 13 2013, 08:08 AM
Jarl Wow, this is really stunning! You should talk ... May 17 2013, 11:36 AM
salomonkane Non Standard Creature
Walking / walk cycle
Shadow ... May 19 2013, 11:24 AM
salomonkane Physics/Constraints
Animation tuning
Animation IE ... May 26 2013, 12:21 AM
salomonkane Battle stance
Animation tuning
Hand posture/Gestur... May 27 2013, 12:27 PM
salomonkane Animation, composting, re-compositing
Wings, anima... May 28 2013, 01:32 PM
salomonkane Animation, composting, re-compositing
Wings, anima... May 30 2013, 03:35 PM
Jarl Alpha Blending will be integrated into BGEE or at ... Jun 4 2013, 08:33 AM
salomonkane Animation, Modeling, Conversion
Pipeline Stress Te... Jun 20 2013, 12:04 PM
Jarl Have you already tried to get the animations from ... Jun 25 2013, 12:15 PM
salomonkane Animation, Modeling, Conversion
Rigging & Skin... Jun 28 2013, 05:17 PM
salomonkane Character Animation Design,
Enhancements Ideas,
Im... Jun 29 2013, 09:57 AM
salomonkane Animation, Modeling, Conversion
Rigging & Skin... Jul 1 2013, 07:47 PM
salomonkane Motion Exchanges
Monster Motions :
You can see he... Jul 2 2013, 10:32 AM
salomonkane Animation, Modeling, Conversion
Rigging & Skin... Jul 4 2013, 12:40 PM
salomonkane Animation, Modeling, Conversion
Rigging & Skin... Jul 5 2013, 10:19 AM
salomonkane Animation, Modeling, Conversion
Baldur's Gate ... Jul 12 2013, 07:09 PM
salomonkane Visual Effects
Textures & Colors
Cosmetic mod/... Jul 15 2013, 04:04 PM
salomonkane Reverse Engineering
Model/Animation/Portage
Specif... Jul 22 2013, 11:34 PM
salomonkane Model/Animation/Portage
Background :
SF, Fantasy, ... Jul 29 2013, 01:34 AM
salomonkane Model/Animation/Portage/Modeling
Background :
Infi... Aug 13 2013, 11:49 AM
salomonkane Model/Animation/Portage/Modeling
Background :
Infi... Aug 14 2013, 01:58 PM
salomonkane Model/Animation/Portage/Modeling
Background :
Mart... Aug 21 2013, 07:04 PM
salomonkane Model/Animation/Portage/Modeling
VFX
Illumination,... Aug 30 2013, 09:46 AM
salomonkane Model/Animation/Portage
2D vs 3D,
Props Animation ... Sep 14 2013, 01:55 PM
salomonkane Model/Animation/Portage
2D vs 3D,
Cinematics ... Sep 15 2013, 11:10 PM
salomonkane Model/Animation/Portage &Creation
Mighty Creat... Sep 21 2013, 03:08 PM
salomonkane Model/Animation/Portage & Creation
Non Standar... Sep 26 2013, 01:14 PM
salomonkane Model/Animation/Portage & Creation
Non Standar... Oct 21 2013, 08:40 PM
salomonkane Model/Animation/Portage & Creation
Graphics Ed... Nov 18 2013, 08:11 PM
salomonkane Model/Animation/Portage & Creation : [u]Advanc... Nov 23 2013, 05:45 PM
salomonkane Model/Animation/Portage/Sprite Rendering
Myths, My... Dec 14 2013, 10:33 PM
Isandir This is absolutely fantastic work! A few quest... Dec 18 2013, 07:05 PM
pro5 The animations do look very cool. :thumb:
I wis... Jan 4 2014, 07:42 PM
salomonkane Model/Animation/Portage/Sprite Rendering
Monk ... Aug 28 2014, 02:04 PM
Jarl Hey salomonkane,
good to see you back! When ... Sep 7 2014, 05:34 PM
salomonkane Model/Animation/Portage/Mesh Issues & Mesh Cus... Oct 8 2014, 11:34 AM
nicotine caffeine Wow, my very compliments for your talent. When man... Oct 21 2014, 05:03 AM
salomonkane Model/Animation
Boss, Boss Monster,
Monsters Arche... Nov 16 2014, 04:41 PM
salomonkane Old School, New School
Isometric RPGs Revival
Unit... Nov 27 2014, 09:10 PM
nicotine caffeine AAAAAARGGHH SOLOMON!!! You have to tel... Dec 24 2014, 11:58 PM
salomonkane Model/Animation ModLab .
Work Flow & Pipelines... Dec 27 2014, 01:20 PM
nicotine caffeine Nononono wait.... The programs which i can use to ... Dec 29 2014, 04:54 PM
salomonkane Model/Animation ModLab .
Modding Tools, Modding Mo... Jan 3 2015, 11:19 PM
nicotine caffeine However comes me to think... Wouldn't even bet... Jan 10 2015, 10:46 PM
salomonkane Model/Animation ModLab .
Modding Tools, Modding Mo... Jan 23 2015, 10:16 PM
nicotine caffeine Look, i've followed a course of traditional-me... Feb 19 2015, 05:24 AM
salomonkane Model/Animation ModLab .
Model Ripping
Modding Too... Feb 19 2015, 10:47 AM
nicotine caffeine Ah... i need to create an intere iso file to view ... Mar 6 2015, 05:47 PM
nicotine caffeine .....or maybe not. I've found a thread where a... Mar 6 2015, 06:45 PM
salomonkane Model/Animation ModLab .
Model Ripping
GUI Charact... May 2 2015, 07:14 PM
nicotine caffeine I can't believe it. I've opened the xbox v... May 8 2015, 12:37 PM
salomonkane Model/Animation ModLab .
Model Ripping
Ripping Mod... May 10 2015, 09:40 AM
nicotine caffeine Thanks Solomon. If wasn't for you i would prob... May 16 2015, 09:03 PM
salomonkane Teaser : (...)
Villains from the Realms
Sarevok, ... May 25 2015, 02:01 PM
nicotine caffeine Ah Solomon maybe this time i could be of some help... May 28 2015, 01:30 AM
nicotine caffeine Ah Solomon maybe this time i could be of some help... May 28 2015, 01:32 AM
nicotine caffeine Sorry for the doublepost but the site seemed to be... May 28 2015, 01:38 AM
salomonkane Reverse Engineering/Retro Modding : Game Historica... May 28 2015, 08:08 AM
nicotine caffeine Yeah, about this, there's a little issue by th... May 29 2015, 04:17 PM
nicotine caffeine This is the best i could do with my favorite chara... May 29 2015, 04:21 PM
nicotine caffeine As you can see, his back has lot of faces darker l... May 29 2015, 04:22 PM
salomonkane Baldur's Gate Monsters & Ecology
PC Games ... May 29 2015, 10:36 PM
nicotine caffeine Ah well, no i simply forgot that vampire the masqu... May 30 2015, 01:08 AM
salomonkane RE: Pipeline, Animation, I.E. C.G., cooking . May 30 2015, 12:02 PM
salomonkane Advanced Infinity Engine Animation Project
Baldur... Jun 1 2015, 01:06 PM
Vermillion Hi Nico, thanks for the Compiled Version of the Da... Jun 19 2016, 08:10 AM
nicotine caffeine It has been a pleasure. Now i'm working on use... Jun 5 2015, 09:26 PM
salomonkane RE: Pipeline, Animation, I.E. C.G., cooking . Jun 7 2015, 05:49 PM
nicotine caffeine Yeah, the animations of Elminster especially with ... Jun 9 2015, 05:33 AM
nicotine caffeine Ah, another thing. Talking about something that co... Jun 20 2015, 05:33 PM
salomonkane Interlude ... :
http://img11.hostingpics.net/pics... Jun 28 2015, 11:13 PM
nicotine caffeine Lol how did you extracted Ashley? I was trying to ... Jun 30 2015, 06:43 AM
salomonkane Sprite Model Data Base
Custom Model Fan-Made
3D Mo... Aug 24 2015, 03:24 PM
salomonkane I.E. "Bamisation" Cooking
Case of Studie... Sep 1 2015, 09:47 PM
salomonkane I.E. "Bamisation" Cooking
Case of Studie... Sep 3 2015, 09:03 AM
salomonkane I.E. "Bamisation" Cooking
Case of Studie... Sep 15 2015, 10:28 PM
salomonkane I.E. "Bamisation" Cooking
Cosmetic Mods ... Oct 24 2015, 10:19 PM
nicotine caffeine I think Kain is a bit too slender compared to the ... Nov 18 2015, 05:23 AM
salomonkane I.E. "Bamisation" Cooking
Case of Studie... Nov 21 2015, 10:04 AM
nicotine caffeine Well.. Kain should be the same size of a normal hu... Nov 26 2015, 05:21 PM
salomonkane Black Isle & Bioware "Savoir-Faire"
... Jan 18 2016, 07:57 PM
salomonkane Infinity Engine Original Assets Remastering
2D Spr... Jan 19 2016, 10:38 AM
nicotine caffeine By the way.. Since you are quite skilled with bam ... Jan 27 2016, 10:02 AM
salomonkane RE: Pipeline, Animation, I.E. C.G., cooking . Jan 28 2016, 08:20 AM
nicotine caffeine And then...LIMLIM FOR EVERYONE!!!... Jan 28 2016, 11:16 AM
salomonkane 3D Model Pre-Rendering [i]vs Infinity Engine Sprit... Feb 2 2016, 10:34 PM
salomonkane 2.5 D Model Pre-Rendering [i]vs Infinity Engine Sp... Mar 6 2016, 02:29 AM
salomonkane 2.5 D Model Pre-Rendering [i]vs Infinity Engine Sp... Mar 21 2016, 11:54 AM
nicotine caffeine We've been on the matter too. There is no quic... Jun 22 2016, 06:12 AM
Vermillion We've been on the matter too. There is no quic... Jun 24 2016, 05:35 PM
nicotine caffeine What are you talking about. If you want to fix a s... Jun 26 2016, 05:38 AM
salomonkane Interlude
Hello Everyone, :D
Sorry for the de... Jul 14 2016, 03:40 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 27th October 2025 - 03:49 PM |