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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Old School, New School
Isometric RPGs Revival Unity 3D Engine vs Infinity Engine Modding Prospective/Alpha, Beta Versions Studies 3D Models Preview/Spoilers/Renders vs Game/Mods Screen Option Resolution Game Industry Business Models : AAA, Indies Games, Kickstarter & Co ... ![]() ![]() ![]() *Warning* (Spoilers) : In exclusivity!, ![]() ![]() ![]() *Spoil :* ![]() Very curious to compare the two engines (Infinity Engine/Unity Engine), and their inter/retro/compatibility possibilities ... ![]() Rigging & Skinning in WIP* ... ![]() Edit* : ![]() ![]() ![]() POE, ogre sprite version /WIP (without extra clothes bones rigs/skirt, yet), in acting and hands animations tests, (with variant sizes : to simulate/compare the renders in function of users option game/mods/choice resolution) ... vs one of BG's original versions . Credit & Process : For Modding Prospective : Various tools tried: to explore/extract files, like: Unity Asset Editor, UnitypackageUnpacker, Unity3dObfuscator, QuickBMS script etc ., from Xentax Comm./Unity Comm., Assets extraction with Disunity in .obj to 3ds/3DXchange to Iclone for Image preview/render, Currently, in my experience with this workflow/pipeline, no rigs (bones), no weights (skin), no animations could be exported ..., (but some others ways exist like 3ds Unity Importer script and Wasteland dedicated tool, ... tests in progress ..., To be continued ...) . (*): Rigging & Skinning in 3ds by myself, export in .fbx to 3DXchange/Iclone Pipeline, with additional animations (from NWN/Iclone Temp.) for Animated .Gif/render . About : Some interesting discussions about 2d vs 3d pre-render/render in video-games : https://forums.inxile-entertainment.com//vi...2&start=460 https://forums.inxile-entertainment.com/vie...p?f=7&t=328 http://forum.baldursgate.com/discussion/1783/too-clean http://www.baldursgateworld.fr/lacouronne/...html#post299295 ![]() Stasis, a very promising Indie Isometric dark Sci Fi adventure Game (inspired from: Sanitarium and the art of Crusader No Remorse), game also available in free alpha : http://www.stasisgame.com/overview/ http://www.stasisgame.com/media/ http://www.stasisgame.com/getstasis/ This post has been edited by salomonkane: Dec 5 2014, 10:43 AM -------------------- -In Progress-
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