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#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Model/Animation
Boss, Boss Monster, Monsters Archetypes, Deva, Fallen Deva, Planetar, Spirit, Ghost, etc . Lion Heart, Demon Shapershifter, PC/NPCs : Avatar/Mentor, Alignment Game-Play/Role-Play, Special Ability/Transformations Customs Animations creations Against assets original Limited/Missing Animations sequences Spells Incantation animations, Flying animation Models & Customs Variants Texturing, Glow effect WIP Reports, Suggestions & Requests Lion Heart Conversions & Works In Progress Feed-Back : ![]() ![]() OK, I'm able now to import/clone original LOH skinned mesh and injected, re-injected LOH animations, ![]() Here, Nanghaithya, in vanilla Spell Incantation animation (without wings spring effects, yet) vs D III Barbarian Rage vs PST Deionarra character stances : ![]() ![]() ![]() In Diablo III enchantress style vs NWN1, move, perform, & interacting, animations : ![]() ![]() ![]() ![]() Spirits, in "Illusion of Life" : ![]() ![]() ![]() Additional animations sequences (from DIII, NWN, Iclone Temp.), to complete the originals/missing ones & to obtain some full I.E. playable animated characters, with skins variants . Need to find a way to extract original LOH spells/VFXs, or create/re-create them to give a ghost translucency aspect to the characters ... : ![]() Credit & Process : ![]() For spriting/modding/educational purposes : By me, salomonkane, In three step, for skinned mesh & animation import, and to reassemble the asset . First : grnreader98 to convert .gr2 Model Mesh in .smd (option: -no / dat files/bones name), cannonfodder's .smd importer to import converted model in 3ds, export in .fbx to 3dxChange for calibration/conversion & export Model in Iclone format . Second : animated skel. imported with gr2 importer script and export (with baked animation option) in .fbx to 3dxChange/Iclone, export Animation in Iclone format. Three : animation re-put in the model in Iclone, animations remix/model re-textured/render/export/images sequence for "bamisation" step : with Iclone editing tools (texture captured from Granny-Viewer via screenshot). About : ![]() ![]() Post, Topics, Tuto, Devs. Interview, Official Lionheart Website, etc. : http://forums.blackwyrmlair.net/index.php?...ded&start=# http://www.shsforums.net/topic/43708-porti...om-other-games/ http://www.shsforums.net/topic/32402-lionh...the-maps/page-6 http://www.youtube.com/watch?v=IrZciHzjs-U http://www.just-rpg.com/default.asp?pid=324 https://web.archive.org/web/20030804170242/....blackisle.com/ ![]() P.S. : @ Jarl : QUOTE good to see you back! , me too ![]() @ nicotine caffeine : QUOTE You know, models that would make great sprites for these games would be the characters of soul calibur saga Like this ? ![]() ![]() ![]() -Thanks guys for your support and your encouragements ... ![]() This post has been edited by salomonkane: Dec 1 2014, 04:31 PM -------------------- -In Progress-
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