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> IA v7 & BG2 Enhanced Edition
lroumen
post Jun 2 2014, 10:03 PM
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Hi all,

Long time since I was here. I have not been idle but at the same time I have had no time in my personal life to finish my last v5 game. It is with the vagrant party I never finished, but I should do alright now. I am at the end of SOA and I need to finish WK, but once you get past that it is not so far anymore.

Anyway, I was looking at v6 a while ago but then I also kept hearing that v7 is already on the way. I am not a big fan of mages and I do not intend to restart the vagrant party in v6, so I will wait for v7 to come out. Moreso, druids are amazing fun and it would be magnificent if they get more credits and tricks in the game so I am very curious what comes out of v7.

I do have three short questions.
- I could not find a v7 update thread. Is there any (ETA)?
- When the druid stronghold comes out, to which druids will it apply (e.g. also multi-dual class or to specific kit only?)
- Will IA become compatible with the BG2 Enhanced Edition? Or is it already and did I miss it?

Cheers!

lroumen
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critto
post Jun 6 2014, 01:07 PM
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> - I could not find a v7 update thread. Is there any (ETA)?
I think there was one in the fun club. There is not ETA. Unfortunately, I couldn't spend time on it for quite a while, RL as always. Eventually, I will get to it and we will dish something out, sooner or later.

> - When the druid stronghold comes out, to which druids will it apply (e.g. also multi-dual class or to specific kit only?)
It will work for all druid classes.

> - Will IA become compatible with the BG2 Enhanced Edition? Or is it already and did I miss it?
When BG2:EE was at patch 1.2 (I think), it wasn't. It did install with a few tweaks, but there was a global issue in BG2:EE with custom kits not being installed properly which affected all mods that do that. If they addressed the issue, one could try to install IA on BG2:EE (I managed successfully, but couldn't create any custom-kitted chars). I can't guarantee however, that some bug won't occur later on in the game, there were no proper playtests.
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The Imp
post Jul 19 2014, 03:49 PM
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QUOTE(critto @ Jun 6 2014, 03:07 PM) *
It did install with a few tweaks, but there was a global issue in BG2:EE with custom kits not being installed properly which affected all mods that do that. If they addressed the issue, one could try to install IA on BG2:EE (I managed successfully, but couldn't create any custom-kitted chars). I can't guarantee however, that some bug won't occur later on in the game, there were no proper playtests.
The kits can be properly installed with the latest weidu.exe (v23600) if you extend the .2da files with the "LAF fl#add_kit_ee" function shown here. Easy.

This post has been edited by The Imp: Jul 19 2014, 03:50 PM
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