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#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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![]() Forum Member Posts: 80 Joined: 18-August 06 ![]() |
The animations do look very cool.
![]() I wish I could understand more than 10% of the comments in this thread, though. (I'm a complete noob when it comes to 3D art) From the small part I did get, it seems you're using these tools to do most of the work: - 3ds max + various plug-ins - IClone + 3DXchange converter Not counting Infinity Engine format editors and the various utilities to export the models from source games like NWN or DAO. Is that correct, or would I need anything else? I would love a bit more detail on what exactly you're doing in 3ds and what in IClone. QUOTE("salomonkane") I will do one day, in production step, an comprehensive heuristic/mind map about all processes interactions in the conversions/sprites pipeline . If this means a comprehensive step-by-step guide, than YES PLEASE that would be so totally awesome. This post has been edited by pro5: Jan 4 2014, 07:44 PM |
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