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#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Model/Animation/Portage/Sprite Rendering
Myths, Mythology & Hack and Slash RPG, D&D Pantheon, Kit, Spheres & Alignment, clerics, paladins, druids, and rangers Baldur's Gate Norse Mythology Background Enhanced Hack and Slash ![]() ![]() Loki/Cyanide meet Titan Quest/Iron Lore with Torchlight/Runic Games motions in Baldur's Gate cession : ![]() ![]() - Funky Valhalla . ![]() Stress Test : (spring effects tuning, sprite rendering must/could be improved) ![]() Credits & Process : ![]() Horus, Valkyrie, Harpy from Loki; Cyclope, Egyptian Crocodile Divinity style guy, lich/King lich, from Titan Quest; dummy/animation from Torchlight & NWN . FatImporter script to import Torchlight Animation, NifSkope, Nif Script for Loki model, Noesis script for Titan Quest Model, mixed & composed in 3ds/Iclone Pipeline ... . P.S. : Looking for a way to import Titan Quest animations & fixed buggy Loki ones . NB : I will do one day, in production step, an comprehensive heuristic/mind map about all processes interactions in the conversions/sprites pipeline . Like this, for : Diablo's Gate, Diablo I/II, Animations Conversion Project, http://www.baldursgateworld.fr/lacouronne/...html#post284031 ![]() About : http://www.gibberlings3.net/readmes/readme-divine_remix.html This post has been edited by salomonkane: Dec 15 2013, 09:49 PM -------------------- -In Progress-
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