![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
|
|
|
![]() |
![]()
Post
#2
|
|
Contributor Posts: 93 Joined: 31-December 10 ![]() |
Model/Animation/Portage & Creation : Advanced Infinity Engine Animation Project
Enhanced & Cloned Baldur's Gate Animations Style Animation Techniques, Making-Off, Tuto & Tips, IK/FK & Rotoscoping Graphics Editing Nightmare Creatures Special Moves, Vampire Touches & Embraces Hair Effects, Spring Effects NWN Vampire Animation ports (on Redemption & Sacred) : ![]() And Now, the Toughest ![]() ![]() ![]() ![]() Original BG Animations clones ... ![]() WIP, Cloned from original Bodhi Animation with Rotoscoping Techniques on Biped : ![]() Process & Credits : Infinity Explorer/BG Animation .Gif extraction, 3ds Max/ Iclone Pipeline & Foreground Reference Utility (/roto.) . Infinity Engine Pipeline Conversion : Integration & Extension, Original Conception Works, & Ideas, created and/or adapted by me : Salomon Kane, to serve the : Advanced Infinity Engine Animation Project (*) & Modding Interactive Exchange (**) All credit to artists/developers/producer of the games, & /soft/tool/script, previously mentioned, as all modders concerned . (*) : A&A's Finality : Extend Infinity Engine game engine, especially create and/or customize new/core Infinity Engine animations (**) : (C.G. Pipeline Design, 3D/2D Modeling/Animation Techniques, Resources and Tools : Searching/Extracting/Testing, Graphic Editing, Art & Cultural Knowledge) About : From 2D to 3D, Rotoscoping Tool, Tuto, & Making-Off, http://www.youtube.com/watch?v=HytLmm--1BM http://www.digitalartistguild.com/misc/Uti...ityExplain.html This post has been edited by salomonkane: Nov 26 2013, 02:36 PM -------------------- -In Progress-
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 11th April 2025 - 05:01 AM |