![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
|
|
|
![]() |
![]()
Post
#2
|
|
Contributor Posts: 93 Joined: 31-December 10 ![]() |
Model/Animation/Portage & Creation
Non Standard Character, Non-Biped, Beast (Animals) Monster (As Dragon), Quadrupeds and Co, Cover, Portage, & Conversion Lion Ranger, Animal Companions, Druid Shapeshift, Savage Beast, Mount, Familiar and others Pets in D&D World Animations Composition with IE Canvas (Angle, Frames/Action Sequences) ... "Bamisation" Process Production NWN 1 Conversion Production Pipeline ![]() << ... Rooar ... >> ![]() ![]() As you can see it's possible to adapt non-human animations (with some hard work ![]() ![]() on model from another games (/resources) ... : ![]() And of course the funny part it's to mixing various sequences to our taste from various sources and try to correspond them at the most possible on the BG animation style . ![]() Here tiger model/animations could be mixed with our enhanced animations/model : ![]() And could be armored and serve as a mount to explore the Forgotten Realms ... : ![]() ![]() Vanilla Felines BG sequences : (*) Credit & Process : Lion Character from Iclone Template with NWN 1 Cat sequences (First attempt, WIP, also need various tuning calibration /legs/foot/angles, etc.) Models/ others Models Rip from Iclone Comm. NWN 3ds Script and Iclone/Tools Pipeline . About : http://www.shsforums.net/topic/56182-true-...rs-for-rangers/ This post has been edited by salomonkane: Sep 26 2013, 03:59 PM -------------------- -In Progress-
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 11th April 2025 - 05:04 AM |