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#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Model/Animation/Portage &Creation
Mighty Creatures Tarrasque Animated Tail & Jaws & Eyes Recurrent skinning/tuning issues Texturing Tarrasque Version 2 : ![]() AD&D original design style (*) : ![]() ![]() As you can see this Character in WIP (as the most of models to be rigged) need to be more tuning/skinning in the elbow region, as always ... Not rigged/animated eyes & jaws, yet ... (*) : (/Black Isle, Unfinished/Private Joke, Business) ![]() ![]() QUOTE Black Isle Tarrasque AC: -3 HD: 70 (300 hp) THAC0: -5 Attacks: 6 (1-12/1-12/2-24/5-50/1-10/1-10 : claw/claw/tail/bite/horn/horn) Special: Bite works as Sword of Sharpness, Terror effect Size: G (50' long) The legendary tarrasque, for there is fortunately only one known to exist, is the most dreaded monster native to the Prime Material plane. The creature is a big scaly biped with two horns on its head, a lashing tail, and a reflective carapace. The tarrasque is a killing machine and when active, eats everything for miles around, including all animals and vegetation. Just kidding! ![]() http://web.archive.org/web/20030810184708/...e_monsters.html BTW I'm thinking about custom texture like Poison Dart Frogs texture in memory of the old days for this Mighty Creature ... ![]() Credit & Process : Model from : http://artist-3d.com/free_3d_models/dnm/mo...sp.php?uid=1824 Rigged, skinned, mapped, integrated & composed, by me, salomonkane, for my highest pleasure ![]() Motions/Animation from NWN 1, Integration & Animation Composition (as animated Props/Tail) in 3ds/Iclone Pipeline . About : http://www.baldursgateworld.fr/lacouronne/...techniques.html This post has been edited by salomonkane: Sep 22 2013, 08:53 AM -------------------- -In Progress-
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