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#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Model/Animation/Portage
2D vs 3D, Cinematics & Game-Play Props Animation (as monster tail), Shadows Tuning/Issues Isometric Perspective & Proportions Mighty Creatures Tarrasque Animated Tail & Jaws Fighter, Fighter Kit, Berserker, Weapons/Weapons Proficiency & Fighting Animation Style/VFXs Physics, Collision, Demolition & Interactive Environment in Isometrics Engines . ![]() Ok Folks, here you go, I'm pretty happy to have been able to manage to port original animated tail and jaws in my convert model, now the deal it's to find a cool scenery and custom terrain to integrate at this guy ... ![]() The Incoming ... ![]() Credit & Process : Noesis for Ps2 Gatsu rip, UnrealViewer/ActorX for 2 handed Infinity Blade motions, Iclone/3ds Pipeline to assembly/compose this stuff . This post has been edited by salomonkane: Sep 16 2013, 10:35 AM -------------------- -In Progress-
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