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#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Model/Animation/Portage
Background : SF, Fantasy, Cyber-Punk & Steam Punk ... Kit/Prestige Class/Psionic RPG/STR/etc. ... turn based games animations stances similitude Bioware vs Obsidian ![]() Kotor vs NWN 2 : ![]() ![]() I enjoyed here to mixing different animations and models of different universe, we observe that behind all the creativity of their respective authors a certain unity remains ... This explains to me the versatility of some possibility of conversions/mods from one context to another . Isn't it ? ![]() Malak animations applied/converted to HK-47 and Female Gith. from NW2 ... : ![]() ![]() ![]() NWN 1 spells/incantation stances variant : ![]() Process & Credits : Kotor Tool , NWN 3ds script, NWN2 ToolSet, Ninja Ripper (pipeline used), Expotron, Gr2decode Suite (pipeline tested), NWN 2 model rigged in 3ds, animations port. via Iclone pipeline ... All credits to the artists/developpers/producers of all this fabulous games and big up to the Modding scene skilled fans which allow us this trip ... ![]() About : http://www.shsforums.net/files/file/1037-psionics-unleashed/ This post has been edited by salomonkane: Jul 29 2013, 11:15 AM -------------------- -In Progress-
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