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#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Animation, Modeling, Conversion
Baldur's Gate the console story Rigging & Skinning Model Ripping Hard Way, hard issue ... As you can see below I'm trying to rigging the (pretty ![]() ![]() ![]() ![]() In fact this issue provide from the hardness of the process ripping, Indeed, you must capture the scene from an emulator on an very unstable engine render . For some situation/character/pose it's could to be more easy to skin, but here for the moment (cause in this pipeline we could not have a T pose), I'm stuck with the hands/hips meshes mix on this model ... Then after few tentatives to dissociate this mix, i leave this model in stand by ... Looking for modeling/rigging advices or software/tools issue resolution . Thank You . The good news is ![]() Process/Credits : A mix up of tries : various .Bms script (from Xentax Comm.) or with TExMod (SpritersResource tuto .) to extract texture and model, capture with 3dripper on PCSX2/Dolphin emulators ... , rigging and skinning test in 3DS . P.S. : Very impatient to try to pre-rendered Drizzt, Artemis and Ysuran the Moon Elf Necromancer from DA II in Infinity Engine ... About : http://ludus.wikia.com/wiki/Adrianna http://www.planetbaldursgate.com/bgda2/cha...er/necromancer/ This post has been edited by salomonkane: Jul 16 2013, 07:27 AM -------------------- -In Progress-
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