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#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Animation, Modeling, Conversion
Rigging & Skinning Model Troika Stuff : Temple Of Elemental Evil Troll (Garry Gygax design style), oldies but goodies ![]() ![]() ![]() In a catch bees stress test motion . Little issue with inside mouth mesh/transparency, due of importing process, could be fixed by editing poly . .Bam : ![]() Without shadow yet ... Credits & Process : Extract, Import model with skmtoolset on Anim8or, Rigging, Skinning & apply motion in 3ds . Export animation in BMP 8 bit sequences, convert to .Bam with DLTCEP . Variant : With NWN motion & Iclone motion, mix, in Iclone pipeline : ![]() You can noted the animated fingers in the second sequence ... Not .Bam yet with this pipeline variant, due of various image sequences BMP export issues with Infinty Engine indexed palette in DLTCEP/BWShop II . This post has been edited by salomonkane: Jul 4 2013, 01:17 PM -------------------- -In Progress-
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