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#1
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Hello people!
Here I have the pleasure of introducing this little tweak of mine. (downloadable here) In short this modification changes the game over condition for BG2, (Easy)TuTu and BGT so that the game won't finish when the protagonist dies but rather when the whole party is defeated. To accomplish this, a workaround is used: when the protagonist is knocked out cold (HPs one or less), the rest of the party continues the battle and if successful, the protagonist will join them back (although in need of urgent cure). Just like for Cursed Items Revision, I didn't code it myself but rather had initial help by Miloch and talented Ardanis/GeNiE do most of the work. This modifiation needs Ascension64 ToBEx v20 or later to work (if this is not detected, it will be installed automatically). Thanks and enjoy! This post has been edited by Salk: Jun 18 2011, 06:04 AM |
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#2
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Forum Member Posts: 1 Joined: 4-April 13 ![]() |
Hello. I love the idea of this mod. Howeber it many times dont work allrigth.
When my party dies often the game crash and a message apear: An assertion failed at ChVideo.cpp in line number 7166. In the Irenicus dungeon all my party died and Imoen run to the ground but the dead video or the message of failure didnt appear: Nothing happened. The character lies in the ground whit the company of many enemys seeing his agony. xD Other times, when the protagonist is "dying"... I mean fainting, and an enemy is passing near him he attacks the enemy (if his ia script is activated) interrupting his falling to the ground, but since he is in that state of "character incontrollable" whit that blue square in his portrait, he stop the attack and stays in that way of "waiting for the battle to stop" but incorporated. This also happen whe the character is confused. He stays incorporated. I think the animation of the protagonist falling has to be ininterruptable, but I dont know if this is possible. If I see more failures I'll report here, I think. The lack of readme of the mod is strange too. But many thaks for this mod, I think it's awesome already. ![]() Salu2. |
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