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> Spell Pack Causes CTD
horred the pl...
post Nov 13 2012, 11:43 AM
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CTD when fighting Beholders:
CODE
[Mon 12 Nov 2012 21:07:27] ASSERTION FAILED! Return Address: 0x940CB5 File: ObjCreatureAI.cpp Line: 19722 Expression: FALSE Message: (null)


Tracked it down to SpellPack, it was one of the casting effects on SPIN986 (beholder_cause_wounds). Removing the casting effects fixed the CTD. Altered in components 1405, 1517, 2215, 2240. If I made an offhand guess, I'd guess the one that uses a PreTarget casting effect instead of Self (what's supposed to be used w/ Casting effects).
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Galactygon
post Dec 18 2012, 09:01 PM
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I will give you the same response as I did Horred: could you please attach your version of SPIN986.spl? It's either in the override folder or if it's biffed, you will have to use a tool like NI or DLTCEP to extract SPIN986.spl.

-Galactygon


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