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> Spell Pack Causes CTD
horred the pl...
post Nov 13 2012, 11:43 AM
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CTD when fighting Beholders:
CODE
[Mon 12 Nov 2012 21:07:27] ASSERTION FAILED! Return Address: 0x940CB5 File: ObjCreatureAI.cpp Line: 19722 Expression: FALSE Message: (null)


Tracked it down to SpellPack, it was one of the casting effects on SPIN986 (beholder_cause_wounds). Removing the casting effects fixed the CTD. Altered in components 1405, 1517, 2215, 2240. If I made an offhand guess, I'd guess the one that uses a PreTarget casting effect instead of Self (what's supposed to be used w/ Casting effects).
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horred the pl...
post Dec 4 2012, 04:24 AM
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I rescinded the claim on the CTD involving chant, but I have noticed something else w/ it. It's currently puttting a heap of repeat Extended effects on the PC's. This you can probably see on a local GAM file; if not I can provide one.

I highly suggest making its effects another custom secondary school, so you can remove it all easily/effectively. Or, if you know of another way, something equal in scope.

On the plus side, I wouldn't even bother complaining about it if I didn't really like your ideas for making it more realistic. I just wouldn't use it. wink.gif
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Galactygon
post Dec 4 2012, 11:01 PM
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QUOTE(horred the plague @ Dec 4 2012, 05:24 AM) *
I rescinded the claim on the CTD involving chant, but I have noticed something else w/ it. It's currently puttting a heap of repeat Extended effects on the PC's. This you can probably see on a local GAM file; if not I can provide one.

I highly suggest making its effects another custom secondary school, so you can remove it all easily/effectively. Or, if you know of another way, something equal in scope.

I was a bit hesitant to use sectypes because the hardcoded limit of 255 sectypes will quickly be filled. Instead I used combinations of a staggered self-casting 146 with a 206 coming in when I wanted the chanting to be purged. At the same time, two area effect spells are launched each second both having about 25 effects each, much of which is opcode 8. I haven't experienced slowdowns because of my much smaller installs, but if you do, then this is something I will have to take a closer look.

QUOTE(horred the plague @ Dec 4 2012, 05:24 AM) *
On the plus side, I wouldn't even bother complaining about it if I didn't really like your ideas for making it more realistic. I just wouldn't use it. wink.gif


As much as I like realism, utility comes first. I need and appreciate outside scrutiny for what I do.

-Galactygon


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