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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 58 Joined: 11-January 05 ![]() |
CTD when fighting Beholders:
CODE [Mon 12 Nov 2012 21:07:27] ASSERTION FAILED! Return Address: 0x940CB5 File: ObjCreatureAI.cpp Line: 19722 Expression: FALSE Message: (null) Tracked it down to SpellPack, it was one of the casting effects on SPIN986 (beholder_cause_wounds). Removing the casting effects fixed the CTD. Altered in components 1405, 1517, 2215, 2240. If I made an offhand guess, I'd guess the one that uses a PreTarget casting effect instead of Self (what's supposed to be used w/ Casting effects). |
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#2
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Forum Member Posts: 58 Joined: 11-January 05 ![]() |
I rescinded the claim on the CTD involving chant, but I have noticed something else w/ it. It's currently puttting a heap of repeat Extended effects on the PC's. This you can probably see on a local GAM file; if not I can provide one.
I highly suggest making its effects another custom secondary school, so you can remove it all easily/effectively. Or, if you know of another way, something equal in scope. On the plus side, I wouldn't even bother complaining about it if I didn't really like your ideas for making it more realistic. I just wouldn't use it. ![]() |
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Lo-Fi Version | Time is now: 7th October 2025 - 02:39 AM |