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#1
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Forum Member Posts: 58 Joined: 11-January 05 ![]() |
CTD when fighting Beholders:
CODE [Mon 12 Nov 2012 21:07:27] ASSERTION FAILED! Return Address: 0x940CB5 File: ObjCreatureAI.cpp Line: 19722 Expression: FALSE Message: (null) Tracked it down to SpellPack, it was one of the casting effects on SPIN986 (beholder_cause_wounds). Removing the casting effects fixed the CTD. Altered in components 1405, 1517, 2215, 2240. If I made an offhand guess, I'd guess the one that uses a PreTarget casting effect instead of Self (what's supposed to be used w/ Casting effects). |
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#2
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Thanks for letting me know. Hopefully BG(2):EE will provide a more reliable engine to mitigate or even eliminate these random crashes.
-Galactygon -------------------- |
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