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> Spell Pack Causes CTD
horred the pl...
post Nov 13 2012, 11:43 AM
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CTD when fighting Beholders:
CODE
[Mon 12 Nov 2012 21:07:27] ASSERTION FAILED! Return Address: 0x940CB5 File: ObjCreatureAI.cpp Line: 19722 Expression: FALSE Message: (null)


Tracked it down to SpellPack, it was one of the casting effects on SPIN986 (beholder_cause_wounds). Removing the casting effects fixed the CTD. Altered in components 1405, 1517, 2215, 2240. If I made an offhand guess, I'd guess the one that uses a PreTarget casting effect instead of Self (what's supposed to be used w/ Casting effects).
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horred the pl...
post Nov 22 2012, 11:36 PM
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I can't provide the file as I no longer have that install.

Even though the evidence pointed that way, I'm not so sure it was the issue after all. I'm getting a lot of crashes w/o Spellpack even installed, and with ForceSpell()from scripts. Same spell fired with Spell() or RealForceSpell() works fine. Not sure exactly what the problem is, currently. Graphics-related in some way, it appears to be. ToB-Ex running...Already tried reverting things like projectiles & casting bam's to vanilla. Probably not a system problem; the PC can handle games like Skyrim on high settings. If I sort it out I'll let you know since it indirectly influences spells (and thus spell packs). NTM playtesting of my own mod in the BWP install...

Sorry for the apparently false alarm.
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