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Jun 23 2010, 12:26 PM
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#1
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3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Hello folks,
I wonder which mods are modifying the random encounters during your travels in Athkatla? Because I want to remove one area from the list of random encounter areas, and, if some mod out there is using exactly that one particular area, it would be broken... I know all random areas are using the same script (perhaps with a few minor changes like actor positions, but that´s all), so I guess it won´t affect encounters at all, if I cut out one area and substitute it with another (in wmp)... Anybody knows about some?? So far I know about Swordcoast Stratagems and Tactics... anything else?? -------------------- Valiant
Tower Of Deception creator. |
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Jun 30 2010, 08:13 PM
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#2
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3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Thanks Hoppy, will take a look on these mods...
-------------------- Valiant
Tower Of Deception creator. |
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Jul 25 2010, 12:51 AM
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#3
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![]() Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Thanks Hoppy, will take a look on these mods... Or you may just add another new area to the worldmap encounter areas so yours stays by itself. Check the Bodies does this but it gets overridded by another mod I noticed -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Valiant Random encounters Jun 23 2010, 12:26 PM
Sikret Hi, Valiant!
IA uses those areas too. So, if ... Jun 23 2010, 12:42 PM
Hoppy Ajoc's minimod uses one of those areas and I k... Jun 27 2010, 07:45 PM
Valiant I will, but my area is derivated from existing ran... Aug 4 2010, 09:18 AM![]() ![]() |
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