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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
Progress report: mod is finished. Will be released. Within a day or two.
![]() Screenshots: some screenies for those who are interested Update: unfortunately the screenshots accidently got deleted from their original location, but now it's not a tragedy because the mod was released a long time ago -- so go try the mod then ![]() This post has been edited by Baronius: Nov 1 2004, 01:17 PM -------------------- Mental harmony dispels the darkness.
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#2
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
Thanks Echon, the acidic explosive's description will be fixed!
*Possible Spoiler* These items can't have unique background because it works in this way in Herbs pack: you have an unenchanted dagger, give it to druid and she enchants it for you. The result is random. By the way, this enchanting thing and the items is just a small addition, it isn't supposed to be something significant. (There will be a complete list of potions you can brew and items you can enchant, of course those who plan to install Herbs pack should not read that) As for the letters of the crushing and piercing, the base descriptions of these items were copied from original BG1, and there they don't use capital letters. Although for most of the players, this doesn't count at all (I also don't care too much, although I like organized systems) so I'll change them to start with uppercase. Galactygon, in BG1QP things will be detailed! ![]() It's a lot of work though, so maybe even Windwalker was wrong with the 120 days IIRC - it might take longer. But it will be a huge mod. -------------------- Mental harmony dispels the darkness.
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Lo-Fi Version | Time is now: 9th August 2025 - 07:49 PM |