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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Hello people!
Here I have the pleasure of introducing this tiny Mod of mine for Baldur's Gate Trilogy, (Easy)TuTu and Baldur's Gate 2. (downloadable here) Its scope is extremely limited but I believe it extends and improves Bioware's take on available cursed items in the game. Since I have no know-how, I didn't code it myself but rather had two dear, kind and skilled people do it for me: one is Nythrun and the other prefers to remain anonymous. I am not giving away details because it's up to the player to find out what really happens. There is a readme file in the archive but it won't unveil much more... ![]() Just do not expect anything big. I want to repeat again that this Mod has a very minor impact. It was funny to create Cursed Items Revision and I hope it will a bit funny to play it too. Thanks! This post has been edited by Salk: Jun 27 2023, 12:40 PM |
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#2
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Hello, Leomar!
I understand the problem here and the only solution I have is to pull the compatibility check. I will send for version 3.4 so that things will be taken back to the original state. Sorry about that. |
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#3
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![]() Contributor Posts: 60 Joined: 5-December 07 From: Germany beneath Cologne ![]() |
I understand the problem here and the only solution I have is to pull the compatibility check. I will send for version 3.4 so that things will be taken back to the original state. Sorry about that. No problem and thanks for solving the problem. ![]() One question, we install "Item Revisons" at two places in an installation order; the main components very early and the global changes later. Should we install "Cursed Items Revision" before or after the global changes of "Item Revisions"? What is your recommendation? Greetings Leomar -------------------- |
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#4
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
I understand the problem here and the only solution I have is to pull the compatibility check. I will send for version 3.4 so that things will be taken back to the original state. Sorry about that. No problem and thanks for solving the problem. ![]() One question, we install "Item Revisons" at two places in an installation order; the main components very early and the global changes later. Should we install "Cursed Items Revision" before or after the global changes of "Item Revisions"? What is your recommendation? Greetings Leomar It doesn't really matter. ![]() |
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#5
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Forum Member Posts: 2 Joined: 4-May 07 From: Canada ![]() |
One question, we install "Item Revisons" at two places in an installation order; the main components very early and the global changes later. Should we install "Cursed Items Revision" before or after the global changes of "Item Revisions"? What is your recommendation? Greetings Leomar It doesn't really matter. ![]() Since the mod overwrites item descriptions, it should be installed before things that patch those descriptions (like certain IR and Tweak Pack components). Salk, you have a couple choices for dealing with IR's main component if you want to make the mods compatible:
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#6
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Forum Member Posts: 33 Joined: 12-January 07 ![]() |
One question, we install "Item Revisons" at two places in an installation order; the main components very early and the global changes later. Should we install "Cursed Items Revision" before or after the global changes of "Item Revisions"? What is your recommendation? Greetings Leomar It doesn't really matter. ![]() Since the mod overwrites item descriptions, it should be installed before things that patch those descriptions (like certain IR and Tweak Pack components). Salk, you have a couple choices for dealing with IR's main component if you want to make the mods compatible:
I don't know which solution is better, though I would have preferred Salk to overwrite IR. |
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#7
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![]() Forum Member Posts: 49 Joined: 20-October 06 ![]() |
I would have preferred Salk to overwrite IR. Whoa, whoa, one overwriting mod is suggesting another mod should overwrite *it*? What's the modding world come to? I'm lost.
-------------------- "Humor is an affirmation of dignity, a declaration of man's superiority to all that befalls him." -Romain Gary, Promise at Dawn
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#8
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Forum Member Posts: 80 Joined: 25-January 07 From: We call it Swamp Pit, you call it Finland. ![]() |
I would have preferred Salk to overwrite IR. Whoa, whoa, one overwriting mod is suggesting another mod should overwrite *it*? What's the modding world come to? I'm lost.This post has been edited by Jarno Mikkola: Mar 16 2010, 10:57 AM |
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Lo-Fi Version | Time is now: 11th April 2025 - 05:50 AM |