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> Announcing Cursed Items Revision!, A MiniMod for BGT, (Easy)TuTu and BG2
Salk
post Nov 21 2008, 07:07 AM
Post #1


Multiclass F/C/M


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Posts: 256
Joined: 17-October 04
From: Sweden




Hello people!

Here I have the pleasure of introducing this tiny Mod of mine for Baldur's Gate Trilogy, (Easy)TuTu and Baldur's Gate 2.
(downloadable here)

Its scope is extremely limited but I believe it extends and improves Bioware's take on available cursed items in the game.

Since I have no know-how, I didn't code it myself but rather had two dear, kind and skilled people do it for me: one is Nythrun and the other prefers to remain anonymous.

I am not giving away details because it's up to the player to find out what really happens. There is a readme file in the archive but it won't unveil much more... happy.gif

Just do not expect anything big. I want to repeat again that this Mod has a very minor impact.

It was funny to create Cursed Items Revision and I hope it will a bit funny to play it too.

Thanks!

This post has been edited by Salk: Jun 27 2023, 12:40 PM
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Salk
post Feb 28 2010, 04:06 PM
Post #2


Multiclass F/C/M


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Posts: 256
Joined: 17-October 04
From: Sweden




Hello, Leomar!

I understand the problem here and the only solution I have is to pull the compatibility check. I will send for version 3.4 so that things will be taken back to the original state.

Sorry about that.
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Leomar
post Mar 3 2010, 04:46 AM
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Joined: 5-December 07
From: Germany beneath Cologne




QUOTE(Salk @ Feb 28 2010, 05:06 PM) *
I understand the problem here and the only solution I have is to pull the compatibility check. I will send for version 3.4 so that things will be taken back to the original state.

Sorry about that.

No problem and thanks for solving the problem. smile.gif

One question, we install "Item Revisons" at two places in an installation order; the main components very early and the global changes later. Should we install "Cursed Items Revision" before or after the global changes of "Item Revisions"? What is your recommendation?

Greetings Leomar


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Salk
post Mar 4 2010, 03:43 AM
Post #4


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




QUOTE(Leomar @ Mar 3 2010, 05:46 AM) *
QUOTE(Salk @ Feb 28 2010, 05:06 PM) *
I understand the problem here and the only solution I have is to pull the compatibility check. I will send for version 3.4 so that things will be taken back to the original state.

Sorry about that.

No problem and thanks for solving the problem. smile.gif

One question, we install "Item Revisons" at two places in an installation order; the main components very early and the global changes later. Should we install "Cursed Items Revision" before or after the global changes of "Item Revisions"? What is your recommendation?

Greetings Leomar


It doesn't really matter. smile.gif
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Mike1072
post Mar 5 2010, 08:43 AM
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Joined: 4-May 07
From: Canada




QUOTE(Salk @ Mar 3 2010, 07:43 PM) *
QUOTE(Leomar @ Mar 3 2010, 05:46 AM) *

One question, we install "Item Revisons" at two places in an installation order; the main components very early and the global changes later. Should we install "Cursed Items Revision" before or after the global changes of "Item Revisions"? What is your recommendation?

Greetings Leomar


It doesn't really matter. smile.gif

Since the mod overwrites item descriptions, it should be installed before things that patch those descriptions (like certain IR and Tweak Pack components).

Salk, you have a couple choices for dealing with IR's main component if you want to make the mods compatible:
  1. Take into account abilities that have been changed by IR when you adjust items
  2. Override IR's cursed items with yours by overwriting the .itm files instead of patching them
Deciding between the two will depend on whether or not you want your mod to behave differently when IR is installed.
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Demivrgvs
post Mar 5 2010, 01:34 PM
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QUOTE(Mike1072 @ Mar 5 2010, 09:43 AM) *
QUOTE(Salk @ Mar 3 2010, 07:43 PM) *
QUOTE(Leomar @ Mar 3 2010, 05:46 AM) *

One question, we install "Item Revisons" at two places in an installation order; the main components very early and the global changes later. Should we install "Cursed Items Revision" before or after the global changes of "Item Revisions"? What is your recommendation?

Greetings Leomar


It doesn't really matter. smile.gif

Since the mod overwrites item descriptions, it should be installed before things that patch those descriptions (like certain IR and Tweak Pack components).

Salk, you have a couple choices for dealing with IR's main component if you want to make the mods compatible:
  1. Take into account abilities that have been changed by IR when you adjust items
  2. Override IR's cursed items with yours by overwriting the .itm files instead of patching them
Deciding between the two will depend on whether or not you want your mod to behave differently when IR is installed.
Ironically the "problem" is that Salk's mod doesn't overwrite. If it did compatibility would be as easy as installing it after IR, just like Mike suggests. I'm not sure he can go for "take into account abilities that have been changed by IR", but there's a third "solution": we include a check within V3 which makes IR not touch cursed items if his mod is detected.

I don't know which solution is better, though I would have preferred Salk to overwrite IR.
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Tervadh
post Mar 15 2010, 05:37 AM
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QUOTE(Demivrgvs @ Mar 5 2010, 09:34 AM) *
I would have preferred Salk to overwrite IR.
Whoa, whoa, one overwriting mod is suggesting another mod should overwrite *it*? What's the modding world come to? I'm lost.


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"Humor is an affirmation of dignity, a declaration of man's superiority to all that befalls him." -Romain Gary, Promise at Dawn
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Jarno Mikkola
post Mar 16 2010, 10:55 AM
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From: We call it Swamp Pit, you call it Finland.




QUOTE(Tervadh @ Mar 15 2010, 07:37 AM) *
QUOTE(Demivrgvs @ Mar 5 2010, 09:34 AM) *
I would have preferred Salk to overwrite IR.
Whoa, whoa, one overwriting mod is suggesting another mod should overwrite *it*? What's the modding world come to? I'm lost.
Well, if you wish to patch and get the original result, you have got to patch the original content and thus overwrite it, or make an exception and not patch at all... in this case the IR should offer to do both... as it's the larger mod if it wishes to be 'compatible', while this mod is specialized... yeah, all the mods today would need more components.

This post has been edited by Jarno Mikkola: Mar 16 2010, 10:57 AM
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Posts in this topic
Salk   Announcing Cursed Items Revision!   Nov 21 2008, 07:07 AM
melkor_morgoth75   U should add something mate! :D Are the ...   Nov 24 2008, 02:33 PM
Jarno Mikkola   Are the "common" cursed item changed upo...   Nov 25 2008, 09:16 AM
Salk   There is only one way to check them out and it is ...   Nov 26 2008, 06:21 AM
Salk   There should be soon a newer version available tha...   Apr 9 2009, 10:48 AM
Salk   I have sent for uploading version 2.0. The change...   Apr 30 2009, 05:14 AM
Ascension64   May I ask what is the 'major conceptual change...   May 1 2009, 10:16 AM
Salk   It would really spoil it. But it has nothing to d...   May 7 2009, 08:15 AM
melkor_morgoth75   Where can we find the v2 version Salk? mm75   May 9 2009, 01:28 PM
Salk   Version 2 has been uploaded here at The Dragon...   May 10 2009, 03:46 PM
Salk   We are working on version 3 which will sport a new...   Jul 17 2009, 04:08 AM
Salk   Cursed Items version 3 is ready! I have sent ...   Aug 12 2009, 07:37 PM
Salk   Some more in-depth testing has revealed so far a c...   Sep 13 2009, 09:11 PM
Salk   Version3.1 will be out as soon as the french trans...   Sep 19 2009, 05:13 AM
Graoumf   Yep, it will be soon! Sorry for the delay. :(   Sep 19 2009, 02:23 PM
Salk   No need to say sorry! You were very quick and...   Sep 20 2009, 06:02 AM
Baronius   The latest version of Cursed Items Revision is now...   Sep 20 2009, 06:43 PM
White Agnus   Hi, Jarl made a german translation of Cursed Item ...   Oct 24 2009, 02:39 PM
Leomar   Hi, Jarl made a german translation of Cursed Item ...   Nov 21 2009, 04:37 AM
Chaplain   Heya :D Since the thread appears to not disclose ...   Oct 25 2009, 02:47 PM
Salk   Chaplain, I understand your concern for this cha...   Nov 12 2009, 08:52 AM
Salk   Cursed Items Revision hits 3.2! Few minor cor...   Nov 12 2009, 08:57 AM
Salk   Thanks to Baronius, the new version is now up and ...   Nov 20 2009, 05:21 PM
Chaplain   Ah, that I understand :lol: Ok, maybe it'll be...   Nov 21 2009, 01:50 AM
Salk   Leomar, the german translation will be included i...   Nov 22 2009, 02:49 PM
Leomar   Leomar, the german translation will be included i...   Nov 23 2009, 01:28 AM
Kwiat_W   Small, yet very interesting mod. Thank you.   Dec 16 2009, 12:05 AM
Salk   Small, yet very interesting mod. Thank you. My pl...   Dec 29 2009, 09:55 AM
Salk   Hello! I need a line translated into german a...   Jan 29 2010, 08:22 AM
Leomar   Here is the German one: @10002 = ~Aus Gruenden de...   Feb 11 2010, 05:56 AM
Graoumf   Hello, here is the french one (always by Le Marqui...   Jan 30 2010, 12:24 AM
Salk   Hello, here is the french one (always by Le Marqui...   Jan 30 2010, 06:07 PM
Graoumf   Sure, here it is: - Version 3.3 : Ajout de la tr...   Jan 30 2010, 10:17 PM
Salk   Thanks! - Version 3.3: Added german translati...   Feb 17 2010, 03:37 PM
Salk   Version 3.3 is out! Thanks go to Baronius, as...   Feb 18 2010, 05:02 AM
Leomar   Now, with the v3.3 the main component should be in...   Feb 19 2010, 11:39 AM
Salk   Hello, Leomar! I understand the problem here ...   Feb 28 2010, 04:06 PM
Leomar   I understand the problem here and the only solutio...   Mar 3 2010, 04:46 AM
Salk   I understand the problem here and the only solutio...   Mar 4 2010, 03:43 AM
Mike1072   [quote name='Leomar' post='44685' date='Mar 3 2010...   Mar 5 2010, 08:43 AM
Demivrgvs   [quote name='Leomar' post='44685' date='Mar 3 2010...   Mar 5 2010, 01:34 PM
Tervadh   I would have preferred Salk to overwrite IR.Whoa, ...   Mar 15 2010, 05:37 AM
Jarno Mikkola   I would have preferred Salk to overwrite IR.Whoa, ...   Mar 16 2010, 10:55 AM
Salk   Since I am not the coder, I cannot really work out...   Mar 8 2010, 06:44 AM
Salk   Version 3.4 is out. ;)   Mar 10 2010, 04:57 AM
Salk   Version 3.5 will be soon available for download fr...   Jun 29 2010, 09:05 AM
Keldor   But what does this mod actually do? Where's t...   Aug 8 2011, 03:01 PM
Salk   Sorry for the late reply. The readme is in the ar...   Sep 2 2011, 08:23 AM
Salk   After a long time, I will update this modification...   Apr 12 2016, 10:39 AM
Salk   New version (3.7) is out! Change Log: - Amen...   Apr 18 2016, 02:20 AM
Graoumf   Hi Salk, here is the update for the french transla...   Apr 20 2016, 03:53 AM
ALIENQuake   Salk, you changes to install order was reflected i...   Apr 22 2016, 10:57 AM
Salk   Thanks for the new translation, Graoumf! ALIE...   Apr 24 2016, 06:52 AM
Zaghoul   Just thought I would ask to about how this would r...   Jul 6 2017, 11:25 AM
Salk   This modification is officially compatible only wi...   Jul 17 2017, 05:03 AM
Salk   New version (3.8) is out! Change Log: - Upda...   Feb 4 2018, 04:58 AM
Salk   Cursed Items Revision v4.0 is out. Change Log: -...   Nov 10 2022, 03:50 PM
zelazko   Version 4.0 should most likely work for EET too? E...   Mar 12 2023, 04:46 PM
Salk   Sorry for the late answer. No, I have never produ...   Mar 26 2023, 05:40 PM
Salk   Cursed Items Revision hits version 4.5. Change Lo...   Jun 26 2023, 04:53 AM


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