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Feb 12 2008, 10:32 AM
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#1
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands |
The Riskbreaker is extremely interesting, but he seems more like a chore to keep alive. I have some ideas on how to play with him (I started a quick game to try out some things), but he could use a fun upgradeable ring and/or amulet that provides some protection options to take him out of the continuous baby-sitting bin. Without such a bonus, I believe that the riskbreaker will not be played. People should have an incentive to play him. Have people find the item in the early game, then have them upgrade it in the mid-game.
Perhaps the item should provide "Shield" thrice a day for when blur runs out after the so-manieth time the opponents cast "True Sight". Further bonuses might be something like +2AC, +2 saving throw vs spells, 10% resistance to fire/cold/magic damage. Later improve it to +3 and +15% or something.... minor bonuses add up through an entire game. |
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Feb 20 2010, 10:08 PM
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#2
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
The final description of the kit is this:
QUOTE RISKBREAKER: Riskbreakers are masters of simultaneous speed and accuracy. They have the ability to move and attack enemies in a way that only a blurred outline of their bodies can be seen. Riskbreakers have limited access to two mage spells as innate abilities. High level Riskbreakers gain unique abilities to break the risk involved in most difficult battles. The trainings required to become a riskbreaker are very demanding and require the riskbreaker to sacrifice a portion of his health and stamina during the process. Only Humans can be Riskbreakers. Advantages: - +2 Bonus to save vs. Breath Weapon. - Makes critical hits at a roll of 17 or better (instead of the usual 20). - Gains "Blur" every 5 levels. - +2 bonus to Armor class for every 6 levels. - Gains "Improved Haste" at levels 11, 16 and 21. - Once the Riskbreaker reaches level 15, each of his successful hits will have 15% chance to apply a random effect picked from the following pool: "Hard Hit" on target (applies 10D6 +5 additional damage), "Risk Increment" on target (applies -4 penalty to AC for 2 rounds), "Avert Risk" (heals the Riskbreaker for 20 hp). - Gains the ability "Chain Breaker Stance" at levels 17 and 23. - Gains the innate ability "Risk Decrement" at levels 18, 24 and 30. Chain Breaker Stance: This ability applies the following effects to the caster for 5 rounds: - +25% resistance to physical damage - 25 strength - Regenerating 12 hp per round Risk Decrement: When surrounded by lots of enemies and when most other warriors may fall or surrender in despair, a high level riskbreaker is more than capable to break the risk involved in the toughest situations. Risk Decrement has the following effects: - Heals the riskbreaker completely. - Applies a massive attack to all enemies around the riskbreaker inflicting 8D10 crushing damage with no saving throw. - Has a good chance to throw back all or some of the enemies. Disadvantages: - Cannot wear any armor. - Cannot wear any helmet (other than Ioun stones). - Cannot use gauntlets and shields. - Cannot use ranged weapons. - Cannot specialize in two handed weapons. - Cannot be proficient in single weapon and Two handed weapon styles. - Receives a -2 Penalty to constitution. - Is immune to "Spirit Armor" and "Barkskin" spells. - Requires 12 Intelligence. - Cannot dual class. As for the v6 release date, it's close, but I can't give an exact date of the day right now. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Feb 20 2010, 11:49 PM
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#3
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![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
The final description of the kit is this: ... - Once the Riskbreaker reaches level 15, each of his successful hits will have 15% chance to apply a random effect picked from the following pool: "Hard Hit" on target (applies 10D6 +5 additional damage), "Risk Increment" on target (applies -4 penalty to AC for 2 rounds), "Avert Risk" (heals the Riskbreaker for 20 hp). Is there a saving throw against the offensive effects? -------------------- History of my party in IA can be seen here!
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Feb 21 2010, 04:55 AM
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#4
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
The final description of the kit is this: ... - Once the Riskbreaker reaches level 15, each of his successful hits will have 15% chance to apply a random effect picked from the following pool: "Hard Hit" on target (applies 10D6 +5 additional damage), "Risk Increment" on target (applies -4 penalty to AC for 2 rounds), "Avert Risk" (heals the Riskbreaker for 20 hp). Is there a saving throw against the offensive effects? No. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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lroumen Comments on Riskbreaker Kit Feb 12 2008, 10:32 AM
Sikret Thanks for the comments.
I think at this stage an... Feb 12 2008, 11:41 AM
shadan Imho riskbreaker should be able to use twohanded w... Feb 12 2008, 12:57 PM
lroumen I haven't gone far enough for all risk decreme... Feb 12 2008, 01:25 PM
Sikret I haven't gone far enough for all risk decreme... Feb 13 2008, 09:56 AM
lroumen I am aware of the fact that they can use Ioun ston... Feb 13 2008, 01:18 PM
shadan Long sword has a problem: no good +3 long sword in... Feb 13 2008, 01:41 PM
Sikret "Treefolk's Arm +4" and the "Ri... Feb 13 2008, 02:04 PM
lroumen I like Treefolk Arm and there is an 'easy... Feb 13 2008, 02:22 PM
shadan Yes, I fogrot Treefolk's Arm, and Rhymed Club,... Feb 13 2008, 02:58 PM
lroumen Ah yes axes... I had forgotten about those. Feb 13 2008, 03:20 PM
Sikret What's your opinion about this new description... Mar 5 2008, 02:06 PM
Nexiam What's your opinion about this new description... Mar 6 2008, 09:26 AM
Nexiam now it looks very interesting, thou a bit strong i... Mar 5 2008, 02:35 PM
lroumen The Riskbreaker is designed to go with 2-weapon st... Mar 5 2008, 04:03 PM
Raven There are some possibilities to make it seemingly ... Mar 5 2008, 06:49 PM
Sikret I agree. I think the combination of GWW with ... Mar 6 2008, 03:37 PM
lroumen I'm not sure if I have conveyed what I had in ... Mar 6 2008, 08:08 PM
Sikret 5% each and only one of the three when it triggers... Mar 8 2008, 01:11 PM
rbeverjr Personally, I would have rather seen him be able t... Mar 5 2008, 09:39 PM
hankiwi I would add disadventages like -2 strenght and a 1... Mar 6 2008, 08:47 AM
lroumen Burst damage is damage in a single hit.
I did no... Mar 10 2008, 09:00 AM
Sikret Ok, the hard hit damage is decreased to 10D6 +5. Mar 10 2008, 09:57 AM
GreyArea Having a look at this class (and considering takin... Apr 6 2008, 12:39 AM
Kerkes Finally forced myself to take a riskbreaker on am ... Aug 22 2008, 09:37 PM
LZJ I totally agree. Keldorn's innate kit abilitie... Aug 23 2008, 02:10 AM
Sikret Yes, I will probably replace the 5% chance to heal... Aug 23 2008, 07:29 AM
Kerkes Luck adds to saving throws and damage. However, th... Oct 2 2008, 10:13 AM
Raven Kerkes, is that based on what you have seen in-gam... Oct 2 2008, 01:04 PM
Daulmakan Kerkes, is that based on what you have seen in-gam... Oct 2 2008, 02:17 PM
Kerkes @ Raven
Try playing on "easy". It adds ... Oct 2 2008, 06:08 PM
Vuki Try playing on "easy". It adds + 6 to lu... Oct 2 2008, 08:09 PM
Kerkes FoD is a save vs.Death in IA, not save vs. spell. ... Oct 2 2008, 08:41 PM
Vuki Hmm, that I missed. But let's make a count... Oct 3 2008, 09:09 AM
Arkain Kerkes seems to talk about the beginning of the ga... Oct 3 2008, 04:17 PM
Kerkes Arkain's post is true. This discussion actuall... Oct 3 2008, 09:08 PM
LZJ Well, the mechanism for "luck" is certai... Oct 4 2008, 11:28 AM
Raven Well, the mechanism for "luck" is certai... Oct 4 2008, 04:03 PM
Vuki Ok, with a low level mage you are right. Oct 4 2008, 11:35 AM
Frazurblu I am currently playing a Riskbreaker in a custom p... Feb 15 2009, 05:24 PM
matti Looks really cool but for me riskbreaker is unplay... Feb 16 2009, 08:31 AM
Raven Looks really cool but for me riskbreaker is unplay... Feb 17 2009, 10:26 AM
lroumen Early game he's on the weak side, but late gam... Feb 17 2009, 07:55 AM
shadan I usually don't use in my party 2 fighter type... Feb 17 2009, 10:46 AM
matti In case of riskbreaker, kits abilities looks impre... Feb 17 2009, 11:11 AM
Kraitok My personal thoughts on the 2 handed deal are that... Feb 17 2009, 01:25 PM
Sikret You don't put Kensai up front as meat shields,... Feb 17 2009, 04:39 PM
lroumen I like the improved haste + 2-weapon style combina... Feb 18 2009, 08:55 AM
thick3 RISKBREAKER: Riskbreakers are masters of simultane... Feb 20 2010, 09:36 PM
thick3 Thx. Looks interesting, can't wait to pair him... Feb 21 2010, 04:30 AM
bulian I wonder how he fares late game when warriors have... Feb 22 2010, 08:04 PM
Sikret What type of damage is the "hard hit?"
... Feb 22 2010, 09:18 PM
bulian
Its casting time is zero in IA v6. The casting ti... Feb 22 2010, 10:47 PM
thick3 Any chance to release the new riskbreaker kit as s... Feb 22 2010, 11:29 PM
Sikret Any chance to release the new riskbreaker kit as s... Feb 23 2010, 08:02 AM
thick3 Hehe thats true. I just started another v5 game wi... Feb 23 2010, 09:07 AM
lroumen In v5, the casting speed of risk decrement can be ... Feb 24 2010, 01:45 PM
Vuki Innate abilities and spell should work in a differ... Feb 24 2010, 09:55 PM
Sikret In the description of the Risk Decrement ability, ... Feb 24 2010, 10:27 PM
lroumen If you put it that way, sure.
Innate abilities a... Feb 25 2010, 08:32 AM
Vuki In my opinion a fighter HLA is an innate ability. ... Feb 25 2010, 09:29 AM
matti I agree with Vuki.
If you put it that way, sur... Feb 25 2010, 10:03 AM
Kerkes Riskbreaker's abilities can be interrupted in ... Feb 25 2010, 10:32 AM
blackkensai Riskbreaker's abilities can be interrupted in ... Feb 27 2010, 03:54 PM
matti Total overkill in vanilla. I understand Sikret... Feb 25 2010, 01:57 PM
Sikret Warrior HLAs such as Hardiness and GWW already hav... Feb 25 2010, 02:55 PM
Vuki However, Barbarian Rage and Berserker's Enrage... Feb 25 2010, 06:59 PM
Mjolnir88 For roleplay reasons a barbarian/zerker would be m... Feb 25 2010, 05:04 PM
Kerkes Hmmm...if hardiness has casting time of 0, and can... Feb 25 2010, 06:42 PM
matti Hmmm...if hardiness has casting time of 0, and can... Feb 26 2010, 07:26 AM![]() ![]() |
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