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#1
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![]() Forum Member Posts: 79 Joined: 15-October 09 ![]() |
What are people's thoughts regarding delaying the game to get extra gold via the warrior and thief strongholds?
Essentially if you have either stronghold you have access to infinite gold as very few quests have deadlines. |
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Post
#2
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands ![]() |
SPOILER!
You forget that you can just rest in your stronghold, which in case of the mage stronghold means you don't need to go through the actions of going to a vendor until you have amassed a lot of potions. Some examples below... Thief would be fastest as it is an easy one to complete. Just rest, collect-pay off, rest, collect-pay off, etc, until you have enough cash to forge or buy whatever you want. You will not be bugged with messengers from quests (other strongholds for instance) since you're indoors, thus basically you only delay a bit of time for the game. Within a few minutes you can get a couple of thousand easily this way, which is indeed rather lame compared to those players that just venture out to kill stuff and get better items and gold. In addition, the gold of the keep (if you have that one at the same time) is placed in the coffer and it stacks (I never go to the keep in time so last time I went there there was 2.5k total for 5 game-weeks... hmm... to think on that, it shows my bad playing-style and forgetfullness, I'm sure), so it will regenerate by itself when you're busy collecting the potions from the mage stronghold or the cash from the thief stronghold. It only requires one trip to the keep to get all that cash, so if taking the thief or mage stronghold, the results are actually double. Rather troubling and maybe not all of my suggested changes above do much to fix this. It's also possible to fix the keep part at least to where you do not put gold in the keep coffers unless some events of the keep quest are met (the subquests of nalia for instance use globals which can be used). For the thief stronghold I do have other suggestions, but those may take a lot of scripting to implement. The general idea is to decrease the netto gold you can get from the stronghold. That can be accomplished by 1. granting the thieves a higher chance of failure as time passes due to the fact that the city guards get better in their interception. 2. or if a few thieves have been caught multiple times, increase the money you have to give to free them 3. or if the thieves are caught too often, have the actual city guards (intermezzo in the government hall to have them actually do *something* in the game other than fancy talk) prosecute them, making Renal angry, resulting in increased pay or taking away the stronghold. Something like that... not easy to fix though and if it requires additional testing it may put IAv6 back again. Comment not important anymore, because Sikret beat me to it, thus put in spoiler tags. This post has been edited by lroumen: Dec 10 2009, 08:43 AM |
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