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> Delaying game for extra gold
Mjolnir88
post Dec 7 2009, 06:01 PM
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What are people's thoughts regarding delaying the game to get extra gold via the warrior and thief strongholds?

Essentially if you have either stronghold you have access to infinite gold as very few quests have deadlines.
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Sikret
post Dec 8 2009, 08:12 AM
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Which strongholds can exactly be exploited for infinite gold? Fighter, Bard and Thief (for infinite gold) and Mage (for infinite potions)?

EDIT:

QUOTE(lroumen @ Dec 8 2009, 01:09 AM) *
If people use the AddGold() and you put a max on the forge then they might just as well clua all the necessary globals to X and then clua all the forged items (not the components). Same thing, just a bit more work to figure out the globals, but not very difficult.


No, this kind of cheat is very risky for the cheater, because setting variables prematurely can easily create bugs in his game.

The reason I said that putting a maximum gold for item-upgrades isn't an elegant solution was something different. The reason is that we do not know the exact amount of the total gold a player can earn in the game without cheating (we already have an approximation, but it's not -and can't be- accurate). Hence, if we define a maximum for the gold Cromwell and Cespenar accept for making items, we may easily define a wrong number. If we play safe and define a large amount of gold as the max limit, the cheaters may benefit from it; and if we try to be strict and define a low number, the legitimate players may reach the maximum limit too soon. That's why (at least for now) I do not define this limit and go for the first solution to change the strongholds directly.

This post has been edited by Sikret: Dec 8 2009, 08:48 PM


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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