![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() Chef of Goblin pies ![]() Member of Graphics Dept. Posts: 204 Joined: 10-April 06 From: Sweden ![]() |
All the best to you all that keep the Baldur's Gate saga alive Michael H Bhaalspawn This post has been edited by flysoup: Mar 31 2014, 07:45 PM -------------------- Don´t dwell in history or future due to those are times were you can not act within.
|
|
|
![]() |
![]()
Post
#2
|
|
![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
The more buildings looks much better, the shading on Sarevok's nose is better too. I might of just added a bright purple line(s) on the swords blade instead all purple. but that is me.
-------------------- |
|
|
![]()
Post
#3
|
|
![]() Chef of Goblin pies ![]() Member of Graphics Dept. Posts: 204 Joined: 10-April 06 From: Sweden ![]() |
The more buildings looks much better, the shading on Sarevok's nose is better too. I might of just added a bright purple line(s) on the swords blade instead all purple. but that is me. You are right about the sword, I will look into it. Thanks for the constructive critique! Here is another edit sampe from the Bhaalspawn comic: Visual edits by me and script edits by prune1 at Spellhold Studios. (Edit page to the right). ![]() This post has been edited by flysoup: Oct 27 2009, 02:56 PM -------------------- Don´t dwell in history or future due to those are times were you can not act within.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 2nd August 2025 - 09:48 AM |