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> Two Imoens in Irenicus Dungeon
trebonus
post Sep 19 2009, 04:20 AM
Post #1





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Posts: 3
Joined: 19-September 09




Hey,
I'm a veteran of the mega-mods/big world project, but am trying out NeJ for the first time. I would first like to say thanks for all of the effort in putting together such an incredible/easily installed mod. That said, I've followed the instructions, but in Irenicus' dungeon, I get the regular Imoen interaction with her level 10 custom class, only to find a second imoen in the room with the arms/golem. This second imoen is a mage (13)/thief (7) dual class. I found other people mention this problem in the forums, but they all tried to include other mods- I've stuck strictly to the instructions. I installed a fresh SoA, ToB, tob patch 26498, BDash 166, TS 702, NEJ2 691 and then patch 694 all exactly in that order. I installed every option except for the TS stuff that isn't compatible with NEJ. Am I doing something wrong? It's the same directory I've used for a mega install in the past, but I uninstalled everything and then deleted everything in the Black Isle directory, so I don't think that's a factor. If there's any other information I can provide to help shed light on the issue, I'm happy to do so.

Thanks for all your help and your dedication in enriching such an incredible game for posterity
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trebonus
post Sep 21 2009, 03:12 AM
Post #2





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Posts: 3
Joined: 19-September 09




Here's the Weidu (it said I didn't have permission to upload the file):

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-BDTOBV166.TP2~ #0 #0 // MULTI-STRONGHOLD. All the warrior classes (fighters, rangers and paladins) and monks may get the De’Arnise Keep as their stronghold in addition to another stronghold which is accessible according to their class. Also all dual- and multi-classes have no restrictions to the number of strongholds they may obtain.
~SETUP-BDTOBV166.TP2~ #0 #1 // GRAND MASTERY FIX. This fix originally created by James Schumacher you may get from various sources including Baldurdash tweaks and cheats. It fixes the weapon proficiency table for fighters according to the original D&D rules implemented in BG1 and IWD. If you have not installed it yet I would strongly recommend to do so.
~SETUP-BDTOBV166.TP2~ #0 #2 // BONUS MERCHANTS. These are the two bonus merchants from the original BioWare Collector’s Edition CD.
~SETUP-BDTOBV166.TP2~ #0 #3 // IMPROVED COPPER CORONET
~SETUP-BDTOBV166.TP2~ #0 #4 // RESTORED DAK'KON'S BLADE
~SETUP-BDTOBV166.TP2~ #0 #5 // Improved Nymph (Woodland Being) Script by Goeran Rimen
~SETUP-BDTOBV166.TP2~ #0 #6 // Dual Wielding Fix for Rogues by aVENGER
~SETUP-BDTOBV166.TP2~ #0 #7 // Baldurdash Fix Pack for ToB, v1.66 WeiDU
~SETUP-BDTOBV166.TP2~ #0 #8 // Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-TS.TP2~ #0 #0 // TORTURED SOULS v7.02
~SETUP-TS.TP2~ #0 #3 // AREAS & SOUNDS. This component is required to play the mod.
~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition v6.91
~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2V691.TP2~ #0 #2 // New Imoen Portrait
~SETUP-NEJ2V691.TP2~ #0 #3 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.
~SETUP-NEJ2V691.TP2~ #0 #4 // New Jaheira Portrait
~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!)
~SETUP-NEJ2V691.TP2~ #0 #6 // "Firewalker" Shar-Teel (custom kit and continuous character)
~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta)
~SETUP-NEJ2V691.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.)
~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!)
~SETUP-NEJ2V694.TP2~ #0 #0 // Never Ending Journey Second Edition v6.94 (Patch)

Did I screw something up?

Also,
QUOTE
You shouldn't risk your installation by installing other mods over TS + NeJ2. Frankly speaking, you won't need them.

Yeah, in Irenicus' dungeon the absence of things I was used to from the other mods had me fiending for more mods, but after I hopped through the portal to Easthaven, I've been thoroughly drawn into it all. Alas, if only I didn't have work tomorrow...

** Just saw the message- I'll give it a try- Thanks!

This post has been edited by trebonus: Sep 21 2009, 03:15 AM
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