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> The fight with pirates
Aro
post Jul 31 2009, 03:36 PM
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Hi all.

I want some help with these guys in the tavern at the Docks. They are very tough. My party is:

Vagrant PC with proficiency in clubs and uses the +3 acid one from Trademeet
Valygar
Anomen
Jan Jansen
Edwin

Jan and Edwin can cast only 5 lvl spells and less.

That mage casts Remove Magic and emotion and abi-dalzim, and my characters die very quickly. The captain I cannot kill, he's scary. Help! My fighters deal very small damage to him.

I want another party member, but all NPCs are so weak. Any recommendation?

And where to find a permanency scroll or manual of elaboration or scroll of memory? I want a scroll for the club +4. It costs 50 000, is it worth it?

What weapons to buy?
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Aro
post Aug 1 2009, 10:01 AM
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Thank you critto.

My mages leveled to 12 and I set difficulty to easy and killed the pirates, those adventurers in the promenade and Lilalcor monsters and slavers in slums.

I read some spoilers here and also googled Improved Anvil. I found tons of spoilers on biowares forum and got some more permanency scrolls.
Maybe I should start with a different party? The vagrant looks powerful later on, but how about this:

fighter-illusionist gnome leader with wisdom 18
fighter-cleric-mage or only cleric-illusionist gnome - advice please
sorcerer with wisdom 18 because Imoen is too far away
a bard - maybe Haer'dalis? or custom

I read that arcane magic is very important and with smaller party they will level up quicker and I won't decrease difficulty with this party.
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Raven
post Aug 1 2009, 10:53 AM
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QUOTE(Aro @ Aug 1 2009, 11:01 AM) *
I read some spoilers here and also googled Improved Anvil. I found tons of spoilers on biowares forum and got some more permanency scrolls.
Maybe I should start with a different party? The vagrant looks powerful later on, but how about this:

fighter-illusionist gnome leader with wisdom 18
fighter-cleric-mage or only cleric-illusionist gnome - advice please
sorcerer with wisdom 18 because Imoen is too far away
a bard - maybe Haer'dalis? or custom

I read that arcane magic is very important and with smaller party they will level up quicker and I won't decrease difficulty with this party.


I think you should stick to your original party (or maybe make only one or two changes). Your vagrant will soon be able to summon Swanmays which are powerful allies. Single-class characters are strong in IA and things won't be easy if your only fighters are multiclass. Remember that multiclass characters gain HLAs far later in IA than in the vanilla game. Reducing the number of characters in the party so that they level up faster is also not a good idea IMO. Some parts of the game are much harder if your protagonist's xp is high and with a smaller party you may not be able to deal with the increased difficulty (this is partly why the IA readme recommends playing with a party of five or preferably six). Btw, I'm not saying your proposed party would not work, just it would not be so easy later on if you're not experienced in playing IA.

I agree with critto that you are better off with Nalia then Edwin. You need Reputation 20 to see some of the new IA quests later on (which give you lots of experience, gold and so on so it is not a good idea to skip them).

This post has been edited by Raven: Aug 1 2009, 10:53 AM
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Aro
post Aug 1 2009, 01:17 PM
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QUOTE(Raven @ Aug 1 2009, 10:53 AM) *
I think you should stick to your original party (or maybe make only one or two changes). Your vagrant will soon be able to summon Swanmays which are powerful allies. Single-class characters are strong in IA and things won't be easy if your only fighters are multiclass. Remember that multiclass characters gain HLAs far later in IA than in the vanilla game. Reducing the number of characters in the party so that they level up faster is also not a good idea IMO. Some parts of the game are much harder if your protagonist's xp is high and with a smaller party you may not be able to deal with the increased difficulty (this is partly why the IA readme recommends playing with a party of five or preferably six). Btw, I'm not saying your proposed party would not work, just it would not be so easy later on if you're not experienced in playing IA.

I agree with critto that you are better off with Nalia then Edwin. You need Reputation 20 to see some of the new IA quests later on (which give you lots of experience, gold and so on so it is not a good idea to skip them).


Thanks very much. But I have difficult time early in the game with my original party. I started the new team and it looks stronger, maybe because of stoneskins and mirror image. Blade levels up fast. I wanted two bards, but thought it over because of only one good armor for a bard later. Remove Magic is very good when my blade casts it, it helped a lot in the Suna seni battle.
Also made a cleric-illusionist because gnomes have very good saves and because it will level up faster than a tripleclass.
I read about sorcerer spell selection, just want to ask in this party is it good to pick all Necromancy spells because the illusionists cannot cast those?
Won't take Nalia or Edwin. They have low wisdom and Nalia is very weak in the beginning. Her ring is very expensive too and I think that the party will have to win some tough fights to get the artifacts for this ring. Even if Nalia gets it Edwin still has one more slot on each level. How about Edwin with the Happy patch?
Do you think that two fighters - fighter illusionist and blade - are enough?

Sikret, thanks about the info. But so far the bioware place is the place where I got most help. It also seems good for now - that guy mentioned about permanency scrolls and other rare items. The thing which he did not is what spells use enemies. I read his battle with the Pirates and he didn't have even one abi-dalzim cast on him, when my party was hit by some. Also he mentioned about monster resistances and tactics, and some were useful, since from those posts I took info to battle for Lilalcor sword. That Shadow was really creepy and the carrion crawler was bad too. But I will be careful, thanks for the warning.
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Aro   The fight with pirates   Jul 31 2009, 03:36 PM
critto   Hi, Aro! What are your party levels are? IF y...   Jul 31 2009, 05:05 PM
Aro   Gee thanx. I did some pickpocketing with Jan and ...   Jul 31 2009, 06:51 PM
Vuki   The quest order I saw, and it is good and I follow...   Aug 1 2009, 09:47 AM
critto   Well, the fights are tough but with some thinking ...   Aug 1 2009, 08:57 AM
Aro   Thank you critto. My mages leveled to 12 and I se...   Aug 1 2009, 10:01 AM
Raven   I read some spoilers here and also googled Improve...   Aug 1 2009, 10:53 AM
Aro   I think you should stick to your original party (o...   Aug 1 2009, 01:17 PM
Sikret   I found tons of spoilers on biowares forum I real...   Aug 1 2009, 11:10 AM
darkjeshush   Thank you critto. My mages leveled to 12 and I se...   Sep 2 2009, 06:20 AM
critto   This two guys are great for IA, but they are not e...   Aug 1 2009, 02:50 PM
Aro   I don't know about another warrior in this par...   Aug 1 2009, 03:09 PM
critto   Your characters will level up just fine. One of th...   Aug 1 2009, 04:08 PM
Aro   Yeah I know about those competent mages. Wanted to...   Aug 1 2009, 04:30 PM
Vuki   About those mages you mentioned - I have not met e...   Aug 1 2009, 05:04 PM
critto   Of course, it will. But do expect enemy mages to t...   Aug 1 2009, 05:00 PM
Aro   Thanks. I asked about those expensive powerful upg...   Aug 1 2009, 05:20 PM
critto   Sorry, I can't seem to find it on a quick sear...   Aug 1 2009, 06:42 PM
Raven   Sorry, I can't seem to find it on a quick sear...   Aug 1 2009, 07:17 PM
critto   Oh, sorry, my bad. I've mistaken it with +4 r...   Aug 1 2009, 07:57 PM
Aro   Thank you critto for this topic. The gold for repu...   Aug 1 2009, 08:19 PM
Raven   Thank you critto for this topic. The gold for repu...   Aug 1 2009, 08:40 PM
Sikret   You shouldn't plan your strategy around forgin...   Aug 1 2009, 09:43 PM
Kerkes   I recommend Core difficulty, regardless of your pl...   Sep 3 2009, 12:21 PM


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