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#1
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Forum Member Posts: 4 Joined: 26-July 07 ![]() |
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![]() ![]() This post has been edited by Marryth: Jul 31 2007, 08:36 AM |
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#2
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![]() Premium Member Tactical reputation: 2 Posts: 6261 Joined: 23-February 08 ![]() |
2 Vlad:
Okay, then... I found and fixed the problem. Apparently, "Valygar.baf" script lacked one condition that caused the game to loop the Slayer Talk. I fixed it in both versions of the Valygar script. I have yet to solve the problem that causes Imoen TS banter replies to disappear. As I wrote earlier, when some NPC tries to talks to Imoen, the game can't locate her answers, and the dialogs just break in the middle on conversation. I've had this problem on previous, heavily modded, installation and I have it now, on a clean installation. When I finish the run and check everything else, I'll send to you a comprehensive report and files I've fixed, since I have also solved some minor issues in the installation scripts. Then you'll decide what changes should be applied to the public package ![]() This post has been edited by critto: Jul 15 2009, 10:03 AM |
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#3
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![]() ![]() Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA ![]() |
2 Vlad: I have yet to solve the problem that causes Imoen TS banter replies to disappear. As I wrote earlier, when some NPC tries to talks to Imoen, the game can't locate her answers, and the dialogs just break in the middle on conversation. I've had this problem on previous, heavily modded, installation and I have it now, on a clean installation. When I finish the run and check everything else, I'll send to you a comprehensive report and files I've fixed, since I have also solved some minor issues in the installation scripts. Then you'll decide what changes should be applied to the public package ![]() Did you check here? Apply the fix with Near Infinity and it should work. http://forums.blackwyrmlair.net/index.php?...ost&p=36334 Vlad takes care of that file with NeJ2 but not with TS alone. You may want to add a code block to patch the file only if NeJ is not installed. That will solve the problem. -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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#4
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
2 Vlad: I have yet to solve the problem that causes Imoen TS banter replies to disappear. As I wrote earlier, when some NPC tries to talks to Imoen, the game can't locate her answers, and the dialogs just break in the middle on conversation. I've had this problem on previous, heavily modded, installation and I have it now, on a clean installation. When I finish the run and check everything else, I'll send to you a comprehensive report and files I've fixed, since I have also solved some minor issues in the installation scripts. Then you'll decide what changes should be applied to the public package ![]() Did you check here? Apply the fix with Near Infinity and it should work. http://forums.blackwyrmlair.net/index.php?...ost&p=36334 Vlad takes care of that file with NeJ2 but not with TS alone. You may want to add a code block to patch the file only if NeJ is not installed. That will solve the problem. Just wanted to mention that this TS-glitch is already fixed in TSIACPatch for those who will be playing TS+ IAv6 + TSIACPatch. Even though the TSIACPatch project was initially started with the humble goal of making TS and IA fully compatible with each other, its scope gradually extended to also fixing some bugs in TS and BD-WeiDu to ensure a stable game experience for those who will be playing these mods together (those fixed glitches were not "compatibility" issues with IA, but I fixed them in the patch anyway. Once Vlad manages to fix them directly in TS and BD-WeiDu, I will omit them from the TSIACPatch). -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 24th June 2025 - 06:10 PM |