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#1
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![]() ![]() Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary ![]() |
I started a new party because I was a little bit tired and bored with the previous one. My previous party was a usual IA party: sorcerer protagonist + barbarian + blade + ranger->cleric (dual) + cleric/mage (multi) + monk. I will surely continue my old game later on but at the moment I concentrate on the new party. Ok, so this is the new party composation (and their current statistics):
Protagonist: Lothar, a half-elf Vagrant: Chaotic Good; lvl 9th; Axe++, Flail++, Club++, two-weapon style+++ Barbie, the half-ork barbarian (he is a male! ![]() Ince, the Inquisitor: Lawful Good; lvl 9th; 2H Sword++, Halberd++, Quater Staff+, 2H weapon style++ Rancle, the Ranger->Cleric (dual class): Neutral Good; lvl 7/9th; War Hammer++, Club++, Flail++, Mace++, Quater Staff+, two-weapon style+++ Berti, the Berserker->Thief (dual): Chaotic Neutral; lvl 9/10th; Long Sword++, Scimitar+, Short Sword+, Dagger+, Club++, Dart+, two-weapon style+++ Cernd, the Auramaster: True Neutral; lvl 11th; Scimitar+, Dagger+, Quater Staff+, Sling+ Yes, there is no arcane caster at all! And there will be no arcane caster in the future as well. I will replace sometimes Cernd with other NPCs to trigger their quest but not arcane caster NPC. That was my intention from the beginning and it is a concept and not an accident. ![]() I think in a lot of cases it will make my life harder but some battles will be easier. Also I do not have to prebuff as much because I am not able to do as much prebuff as with an arcane caster. ![]() ![]() I will write here my experience with this party as I advance in the game. I will update my second post here (so, not this one). I will write it from the viewpoint of Lothar. Btw, I have no idea how I was able to find such a name. Lothar. In the other cases I think the naming logic is clear. ![]() Ps. Sorry for my not so good English! I hope it would be still enjoyable. Update: Part 1 is finished Part 2 is finished Part 3 is finished Part 4 is partially entered This post has been edited by Vuki: Sep 1 2008, 09:33 AM -------------------- History of my party in IA can be seen here!
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#2
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Forum Member Posts: 112 Joined: 16-August 08 ![]() |
Even with all this, extremely biased and unnecessary imo, changes to "short people" saving throws in IA 6, still:
Dwarven fighter/thief > Elven fighter/thief Dwarven kensai > Half-Orc kensai Gnome Fighter/Illusionist > Elven Fighter/Mage ;] |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Even with all this, extremely biased and unnecessary imo, changes to "short people" saving throws in IA 6, still: Dwarven fighter/thief > Elven fighter/thief Dwarven kensai > Half-Orc kensai Gnome Fighter/Illusionist > Elven Fighter/Mage You seem to be replying to your own comment in this post, matti. If despite the changes to short people, you still believe that dwarves and gnomes are more powerful than elves and half-orcs even in v6, it's (by itself) a proof that the changes applied to short people in v6 were welcome and necessary steps towards balance; otherwise the gap would have been even bigger. @Vuki If you are practicing for v6, I recommend that you do not use a multi-class mage in your party, because multi-class mages in v6 do not have access to Improved Alacrity and certain options of Wish spell, which is a bigger change than nerfing the saving throw bonuses of short people. Note that I'm not saying that multi-class mages should not be used in v6; what I'm saying is that playing them in v6 requires a different approach than v5; so, if you want to practice for v6, do not use them as long as your are playing v5. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 7th June 2025 - 03:56 PM |