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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 14 Joined: 31-May 05 From: Boston. MA ![]() |
Here are some comments and ideas that have come to my mind after I've completed the mod:
1. The mod is too powerful in experience/items, should be started as close to the end as possible. For BGT I'd offer the idea of meeting Drizzt in a dream, just before Maevar captures everyone and sells to Irenicus. This allows the protagonist to be alone, take Drizzt and then all of his friends into the party. This will also allow not to have those uber items to be used in the 1st part of the game. 2. There's a bug of having Drizzt weapons in the inventory after he leaves. He also does not have a paperdoll in my game. 3. Drow don't have drow armor/weapons. 4. The voice for Catie-Brie was of some monster, better change it or remove at all. 5. All vampires are named "Valen". That should be it. I welcome any comments. P.S. In general the mod is awesome. I liked it very much. |
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#2
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Forum Member Posts: 15 Joined: 8-September 08 ![]() |
I also like the mod and it seems that the main point that the saga should come late in the game has been taken on board.
There are two other points that I would like to make. 1) When you remove the armour from Drizzt, it makes no difference to him whatsoever. His armour protections do not diminish in the slightest. Surely that is not right? 2) I would like there to be a kick-out dialogue so that you can get the characters to leave temporarily and get them back later. I particularly like the kick-out dialogue in "the BG1 NPC Project" which allows you to send characters to wait at an inn. If they don't mind this programming could be added to the Drizzt Saga. If they do, the same thing could be done, but with different programming. At present you are virtually forced to kick out other party members when you might want to keep them to finish some other quests, Gavin for example, but others also. |
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Lo-Fi Version | Time is now: 7th June 2025 - 10:25 AM |