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> BGT-NeJ2 v1.0b
Vlad
post Jun 17 2007, 09:47 PM
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New mini-mod is actually an extraction of 9 (optional) components from NeJ2 listed below:

1. Charming Rogue kit for Imoen (BGT, BG2).
2. Imoen's new portrait (BGT, BG2).
3. Priest of Sylvanus kit for Jaheira (BGT, BG2).
4. Jaheira's new portrait (BGT, BG2).
5. Boo - Familiar of Minsc (only in BG2).
6. Two new items in BG1: Fighting Gauntlets and Answerer +2 (BGT).
7. Merchant League bank (including several new container items - bags and vouchers) (BGT).
8. More items from BG1 to BG2 (BGT) - relates only to items introduced by this mod.
9. Tougher Black Talon Elites (BGT).

It is fully compatible with the latest version of BGT v1.04 (proved by testing). You'll need either Baldurdash-WeiDU or B2FixPack installed. This mod should be installed after installation of BGT.

Enjoy it.

This post has been edited by Vlad: Jun 18 2007, 07:56 AM
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Attached File  BGTNeJ2.rar ( 699.2k ) Number of downloads: 588
 
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Lemernis
post Apr 20 2009, 09:42 AM
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Joined: 20-August 06




I'm not finding a readme or FAQ for BGT-NeJ, and don't want to be spoiled by a walkthrough. I have a few questions.

From what I understand NeJ transplants IWD's content into BGT. Is that correct?

Is the entire IWD game inserted into BGT? Or just portions of it?

When does IWD content become available within the BG saga? I see references to BG1 NPCs in IWD. So is it toward the end of BG1?

Is BGT-NeJ compatable with SCS or SCSII? I always use both SCS or SCSII, and in a BGT game I'm curious which would apply to BGT-NeJ, i.e., SCS or SCSII.

Does the addition of IWD affect play balance for the BG series? I've never played IWD, but if it's on par with BG it would confer 7-10 levels. So that's not a huge difference, really, but possibly enough to make the early parts of BG2 easier than they would be in a vanilla game. (Btw, I intend to use SCSII's core AI components and assuming that all encounters involving spellcasters are scaled to level by SCSII's AI that should be fine.)



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