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> Herbs and Potions and BGT
Bearwere
post May 29 2008, 05:16 PM
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Posts: 15
Joined: 27-April 08




H&P does EXTEND_TOP ~AR3700.bcs~ ~BW_Herbs/Scripts/AR4800e.baf~, and that block does not have Continue(). It causes movie and chapter incremention text not being played upon first arrinving to Nashkel. They are played only after save/load.
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Bearwere
post May 29 2008, 06:03 PM
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Posts: 15
Joined: 27-April 08




well, one should find BW_Herbs\Scripts\AR4800e.baf and add Continue() to it so that it would look like:
CODE
IF
  Global("BW02_HerbAddinNashkel","GLOBAL",0)
THEN
  RESPONSE #100
    SetGlobal("BW02_HerbAddinNashkel","GLOBAL",1)
    CreateCreature("BW02CRE3",[823.78],12)
    CreateCreature("BW02CRE0",[235.3663],0)
    CreateCreature("BW02CRE1",[308.3620],0)
    Continue()
END

Or, just unpack this archive into bg2 folder to replace the script with the fixed version
Attached File(s)
Attached File  BW_Herbs_fix.zip ( 524bytes ) Number of downloads: 74
 
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Leomar
post Mar 28 2009, 04:39 AM
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Posts: 60
Joined: 5-December 07
From: Germany beneath Cologne




QUOTE(Bearwere @ May 29 2008, 07:03 PM) *
well, one should find BW_Herbs\Scripts\AR4800e.baf and add Continue() to it so that it would look like:
CODE
IF
  Global("BW02_HerbAddinNashkel","GLOBAL",0)
THEN
  RESPONSE #100
    SetGlobal("BW02_HerbAddinNashkel","GLOBAL",1)
    CreateCreature("BW02CRE3",[823.78],12)
    CreateCreature("BW02CRE0",[235.3663],0)
    CreateCreature("BW02CRE1",[308.3620],0)
    Continue()
END

Or, just unpack this archive into bg2 folder to replace the script with the fixed version

Only to let you know, that we have included this fix in the BiG World Fixpack.

Greetings Leomar


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