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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 126 Joined: 21-March 08 ![]() |
The Wizard that Hires you to get into the harpers stronghold gets killed yes by the spy, but,,, in my case he doesn't/hasn't come back. ( like he normally does)
Next, The warrior who is supposed to be in the cells is not there, at all and nor are the whining dudes outside talking about how they were beaten by a girl.. I only intalled T.S 7.02 and baldurdash Wasssup wit dat? Why are core game factors being overwritten or removed? I mean I could CLUA them in, but this might damage further sub-quests,, "seen it before".. any idea's? UPDATE: Go to last reply. This post has been edited by Bereth Darkides: Apr 7 2009, 03:12 AM -------------------- Also known as Warren22
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#2
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Forum Member Posts: 146 Joined: 1-November 06 From: Saint-Petersburg, Russia ![]() |
There's a significant difference between creating something of one's own and expanding an existing creation (be it a game of a house building). Former has no other limits but creator's ability (and resources), latter applies certain restrictions - as one can't really put blasters and space battleships into fantasy setting. Well, technically they can, but does it need to be said what a result would be? Likely not.
Same with proverbal balance. For a mod (which is an expansion) to not stand out much and blend with the rest of content it has to be made in the same manner as the game is. And BG itself isn't even something original, it's DnD's expansion of sorts. Putting emphasis on mod's needs rather than the original game's can indeed have a reason - "I like it this way, so either accept it or ignore". Thing is, that's not professional to do (and yes, if I'm to be blunt and honest then I do think that the vast amount of mods, especially old ones, are done in a very amateurish manner). That being said, I myself have absolutely nothing against TS or Vlad, just am trying to clarify the situation. -------------------- aka GeN1e
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Lo-Fi Version | Time is now: 20th April 2025 - 02:49 PM |