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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Swashbucklers will no longer have access to "Use Any Item" HLA. Instead, I decided to add other HLA's for them. So far, four HLA's are added:
They already had access to one warrior HLA; so, I decided to add three more (though the total numbers of these new HLA's they can pick are fewer than the numbers a warrior can pick): - Hardiness - Critical Strike - Resist Magic I also added one new HLA: - Acrobatic Combat Description: By using this ability, a high level swashbuckler can improve his agility and fighting expertise (in both defense and attack) to an extraordinary level. Acrobatic Combat grants +6 bonus to AC and +3 bonus to THAC0 for 5 rounds. Suggestions for more new HLA's are welcome.* Thanks. * Ideas for new HLA's should be original (not copied or taken from other mods). This post has been edited by Sikret: Oct 21 2008, 10:06 AM
Reason for edit: Fixing typos
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 57 Joined: 19-February 09 ![]() |
Swashbuckler HLA suggestions:
1. Lightning Reflexes: Duration: 1 round + 1 round per 4 levels Natural rolls of 20 critically miss instead of hit. Doesn't affect rolls that would crit on 19,18 etc, only natural 20. This would significantly reduce damage taken and also up utility of evasion if used in conjunction. However, enemy riskbreakers and grandlords will still be able to crit them in addition to regular hits. This would make armor class very important for Swashbucklers and actually increase the chances someone will actually equip a buckler. 2. Counter Attack: Duration: Permanent Each time an enemy critically misses against Swashbuckler (natural 1, or natural 20 with lightning reflexes activated), he attacks once This gives it more non-GWW offensive capabilities. Makes up for the crappy attacks per round especially with possible shield equipped. Activation on 5%-10% of enemy attacks made on Swashbuckler doesnt seem like too much. Unless its tanking a ton of enemies, in which case you're screwed anyways due to regular hits or 18/19 roll crits. Players will probably want to dual wield until HLAs, and then switch to shield. |
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