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> man oh man, speachless, nah I have plenty to say!
Bereth Darkides
post Feb 27 2009, 10:38 PM
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Joined: 21-March 08





What is up with the EXTREME Copper Coronet guards? Is this out of balanced upgrade from Baldurdash or from Tortured Souls 1.07? Please let me know.

Trying to play a "CORE" game here.

Am I to expect these major increases and overbalances throughout the game. I don't like having to spend 2000gp per person I have to kill on Potions of extra healing. (Oh and I love the fact that they NEVER miss and the poison that comes from nowhere, even against an AC of -7....& Hit points... etc.. WTF?).

BTW it took me 1.5 hours to kill 5 Copper Coronet Guards without having anyone in my party die (most times they managed to kill two of my characters).

I uninstalled NeJ for this very reason, please don't tell me that all the mods found on this board are like this!





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Also known as Warren22
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Vlad
post Mar 15 2009, 09:15 PM
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I could never understand this. You come to the slaver headquartes at your pretty low level, and take the whole headquarter just for fun. The original guards having 7th level spells in their inventory are loosy weakers. What the hell is this? I just recall Fallout 2 where you cannot take Metzger too early inspite of the fact that you come to him in the beginning of the game. BG2 is seriously unballanced in a favour of a player. I fully support Sikret in this. We should do something to bring a challenging gameplay back to players. That is why I called it "restored", and you are not supposed to wipe out this place in Chapter 2. Also the reward you get for completing this quest is unappropriate in Chapter 2 and does not correspond to the easy level of the quest. Finally, if you play NeJ2, the original quest is simply a laugh for any single player of your group. For conclusion, I don't see any problem here. You have many options: to install, not to install, uninstall, reinstall, play, not to play, pass, wait, come later etc.

This post has been edited by Vlad: Mar 15 2009, 09:22 PM
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