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> Quick question on item location/forging. *Slight spoilers?*
DrizztLink
post Mar 11 2009, 01:49 AM
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I'm enjoying the mod, but I just wanted to be sure of a few things.

First question, can Cromwell and Cespenar make at least most of the new items between the two? Poorly worded, but as in I can still craft Hammer of Thor when I git ToB, for instance?

Also, here's where the slight spoilers kick in. I'd just like to know if the Judgment Day essence - Mage half is in SoA. Possibly a vague hint. But I'm running low on things to do in the game, and want to know if it's safe to continue.
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darkjeshush
post Mar 13 2009, 04:28 PM
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Cloak of magic shielding drop trigger can easily get screwed up too. I think they are at the end of some stack.

The chances are slim anyways, but it's there. I think each new item is assigned a hex offset value. And when you dupe an item, (some item from a previous game, or straight up CLUA) it might load at a location already in use by one of these new conditional items. So instead of the Mage half, you end up getting some other random item.

I don't think it was intended to be a "cheat deterrent". They are in place unintentionally because there is only so much a shell scripter can do; there are only so many parameters to choose from. He might be able to change what item x09A1 does or maybe add another item at x09B0 but he can never alter the way it is loaded. The architecture (I think it's named infinity engine or something like that) is unchangeable, otherwise Sikret would be developing a completely new game instead of modding an existing one. Sikret did an amazing job with such limited resources, and at the same time adding/maintaining a ton of new content. The fact that it runs as well as it does (minus when you cheat of course) is a pretty impressive feat.
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