![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 126 Joined: 21-March 08 ![]() |
What is up with the EXTREME Copper Coronet guards? Is this out of balanced upgrade from Baldurdash or from Tortured Souls 1.07? Please let me know. Trying to play a "CORE" game here. Am I to expect these major increases and overbalances throughout the game. I don't like having to spend 2000gp per person I have to kill on Potions of extra healing. (Oh and I love the fact that they NEVER miss and the poison that comes from nowhere, even against an AC of -7....& Hit points... etc.. WTF?). BTW it took me 1.5 hours to kill 5 Copper Coronet Guards without having anyone in my party die (most times they managed to kill two of my characters). I uninstalled NeJ for this very reason, please don't tell me that all the mods found on this board are like this! -------------------- Also known as Warren22
|
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 2 Joined: 11-March 09 ![]() |
I would have appreciated a warning for that particular component. Even on normal difficulty it is absolutely ridiculous.
The rather spartan description for that component is simply "Restored Copper Coronet." I'm assuming this is "restored" from the point of view of supreme power gamers who play through with two Diviner specialty mages with minimum ability scores for the challenge of the tactical combat or some such. Whatever, I had to uninstall and reinstall to remove that in order to get through the Copper Coronet. There is simply no way that that encounter was originally designed to be that difficult, its easier to beat Irenicus solo that take down the magic poison guards who never miss. Seriously guys, wtf. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 10th October 2025 - 03:05 AM |