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#1
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![]() Forum Member Posts: 2 Joined: 1-March 09 ![]() |
Hi there guys and gals. My in character name is Gumbo Darksteel. If you guys don't mind, may I ask help regarding a process of creating a full character from scratch. I created a cartoonish(Well sorta) avatar to whom I want to implement in the game with working animations and textures but really don't know where to start, or what to look out for with naming conventions and animations in general. The current programs I am using are 3d canvas Pro for animation and wings 3d for modeling and UV mapping. Do I need to make a whole set of diffrent animations for a avatar when wearing chainmail, plate, leather, and without armor? and the same for the different weapon types in the game? I apologize for the newish questions. I am a avid 3d modeler and animator and I would love to create animations for the game. Thank you in advance.
Gumbo. |
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#2
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![]() 3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko ![]() |
By the way, I read somewhere avatars for BG1 and 2 were made in Poser.
Oh, one thing. There was a tutorial once, long time ago, how to make a fairy in Poser with correct BG isometric angle of view or something like that. A long, long time ago, posted at good old TeamBG forums. If any of you guys have it, I would really appreciate putting it here. In case of any problem PM me or Sir-Kill or Baronius. Thanks in advance... ![]() -------------------- Valiant
Tower Of Deception creator. |
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Lo-Fi Version | Time is now: 29th August 2025 - 01:49 PM |