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#1
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![]() Forum Member Posts: 2 Joined: 1-March 09 ![]() |
Hi there guys and gals. My in character name is Gumbo Darksteel. If you guys don't mind, may I ask help regarding a process of creating a full character from scratch. I created a cartoonish(Well sorta) avatar to whom I want to implement in the game with working animations and textures but really don't know where to start, or what to look out for with naming conventions and animations in general. The current programs I am using are 3d canvas Pro for animation and wings 3d for modeling and UV mapping. Do I need to make a whole set of diffrent animations for a avatar when wearing chainmail, plate, leather, and without armor? and the same for the different weapon types in the game? I apologize for the newish questions. I am a avid 3d modeler and animator and I would love to create animations for the game. Thank you in advance.
Gumbo. |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
sorry I missed this post I keep checking the new posts but this did not show up.
yeah the pricing on 3ds is huge. I cant say I have ever got myself interested enough to actually learn rigging, bones, etc. tho I do want to know how ![]() i do know that max has a bunch of automatic tools and solvers to help out. it also has tons of mapping options. cool thanks for the pics if ya' have trouble with max, just ask. -------------------- |
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