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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Swashbucklers will no longer have access to "Use Any Item" HLA. Instead, I decided to add other HLA's for them. So far, four HLA's are added:
They already had access to one warrior HLA; so, I decided to add three more (though the total numbers of these new HLA's they can pick are fewer than the numbers a warrior can pick): - Hardiness - Critical Strike - Resist Magic I also added one new HLA: - Acrobatic Combat Description: By using this ability, a high level swashbuckler can improve his agility and fighting expertise (in both defense and attack) to an extraordinary level. Acrobatic Combat grants +6 bonus to AC and +3 bonus to THAC0 for 5 rounds. Suggestions for more new HLA's are welcome.* Thanks. * Ideas for new HLA's should be original (not copied or taken from other mods). This post has been edited by Sikret: Oct 21 2008, 10:06 AM
Reason for edit: Fixing typos
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Tactical reputation: 1 Posts: 266 Joined: 15-July 08 ![]() |
As for AC...
I tried this in vanilla game, and in vanilla Raven's first post is true. I don't know about Anvil6, but in vanilla the lowest AC is -26. I tried this with a swashbuckler, then cast prot evil, def harmony and used Greater Evasion HLA, (his base AC was already -26, therefore, all this added should have made it -36) and had Korgan (who is evil) attack him. Mechanics were like this - Korgan, prior to buffs, hits on a roll of 17 and higher. After the buffs, he hits on the exactly same roll, as if Greater Evasion, Prot evil etc.didn't even exist. Only the "specific" weapon types AC applies after -26 AC. |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
@Silverstar
Thank you very much for the ideas and suggestions; I'll try to use some of them. Some of those ability 'names' are really cool; so, we can at least use the names with different and more suitable effects. As for AC... I tried this in vanilla game, and in vanilla Raven's first post is true. I don't know about Anvil6, but in vanilla the lowest AC is -26. I tried this with a swashbuckler, then cast prot evil, def harmony and used Greater Evasion HLA, (his base AC was already -26, therefore, all this added should have made it -36) and had Korgan (who is evil) attack him. Mechanics were like this - Korgan, prior to buffs, hits on a roll of 17 and higher. After the buffs, he hits on the exactly same roll, as if Greater Evasion, Prot evil etc.didn't even exist. Only the "specific" weapon types AC applies after -26 AC. Yes, after having this tested again (Raven did test it again for one more time), the mechanism is exactly as Raven had reported before. Therefore, I changed the new HLA, Acrobatic Combat so that it applies the AC bonuses to each and every weapon type separately to make sure that it can (potentially) lower the AC to numbers better than -26 (although those numbers won't be shown in the character's sheet, they will practically affect the oppoenent's chance to hit). -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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