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> Creation of Avatar BAMS, Any Ttutorials of how to do so?
Gumbo Darksteel
post Mar 1 2009, 09:21 PM
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Hi there guys and gals. My in character name is Gumbo Darksteel. If you guys don't mind, may I ask help regarding a process of creating a full character from scratch. I created a cartoonish(Well sorta) avatar to whom I want to implement in the game with working animations and textures but really don't know where to start, or what to look out for with naming conventions and animations in general. The current programs I am using are 3d canvas Pro for animation and wings 3d for modeling and UV mapping. Do I need to make a whole set of diffrent animations for a avatar when wearing chainmail, plate, leather, and without armor? and the same for the different weapon types in the game? I apologize for the newish questions. I am a avid 3d modeler and animator and I would love to create animations for the game. Thank you in advance.

Gumbo.
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Sir-Kill
post Mar 2 2009, 03:52 AM
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consiglieri
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Joined: 13-August 04
From: Michigan, U.S.A.




Welcome to BWL
well being that BG is not a 3d game they are all in bam format but the number of animation slots are hard coded and pretty full.
in other words people have wanted more animations in the past but it has yet to be completed (tons of work). one person went as far as creating a full set of walk run attack stand etc. and with all the weapons that could be used by that new animation but the 'clown colors' were off and they could not be used.
the colors tell where to color the different parts of the animation. so if you have brown, gray, or red armor you jsut tell the game what to color it.

well with that out of the way some new spell animations might be useful and not to much work.

I do 3d as well, have you ever looked into 3ds? it can do it all in one package wink.gif

I like to see some of your work some time.


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