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> Idea for a cleric kit, Sikret - take a look
Kraitok
post Feb 18 2009, 12:22 PM
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From: Okinawa, Japan




I had an idea for a cleric kit that I thought would be interesting. I had a couple of key points in trying to make it beneficial, unique - especially in comparison to the other Cleric kits, but also unique from a Paladin. Furthermore, I wanted there to be opportunities to for quest idea's and lines out of it from a roleplaying perspective. This puts them as beefier than true clerics, although probably worse than a dual r/c or b/c. What are your thoughts?

Heretic - Cleric Kit

Background
===================================
Heretics are the cast out and unbelieving among the divine orders. Beyond simply not having an affity with a Deity, they tend to incite anger among the Deity's followers simply by virtue of thier own chaotic nature. While it's virtually unheard of that a God would venture into the mortal realm to deal with them, neither do they bestow a Heretic with thier blessings. While they are still powerful Clerics in thier own regard, the lack of connection to the divine has it's drawbacks. Disconnected and often hunted by thier past church, they tend to be resourceful and hardy individuals who survive on the run. Indeed, survival seems to be the one thing all true heretics have in common. As such, they benefit from a number of immunities and and prefer to use a shield in combat.

Advantages
===================================
Granted -1 to AC Bonus at levels 1, 7, and 13 for a cumulative -3 AC bonus (possibly -4 at 19?)
+1 Bonus to Saving throws at levels 8 and 16 (8, 12, and 16?)
Gains an additional 1/2 attack per round at levels 5, 10 and 15 (9 & 15?)
Immune to Charm, Hold, Confusion, Fear, and Stun

Disadvantages
===================================
- Cannot Dual-Class
- Suffer a -2 Penalty to Charisma
- Suffer a +1 penalty to casting speed (debating this)
- May not Turn Undead
- Must be of Chaotic Good or Chaotic Evil alignment
- Do not recieve a magical ring from thier Deity at 25th level
- May not specialize in Dual Weilding, Single Weapon Fighting, or Two Weapon Fighting
- Require 13 Intelligence
- (protagonist only - no cleric stronghold)


Keep in mind, I don't have any programming experience, just a couple idea's.




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Sikret
post Feb 18 2009, 11:52 PM
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The idea of a cleric who follows a force (as opposed to a cleric who worships a god) is not a bad idea (at least) in principle. However, I believe that the idea should be developed on totally different grounds than being someone who is being chased and has fled for safety his entire life (and hence, gained abilities in that way). A cleric of a "force" should not be afraid of clerics of gods and behave like someone who is running for his life. He shouldn't necessarily even have serious conflicts and fights with temples and clerics of gods (he will most probably see himself superior to them anyway; a cleric of Force would certainly have serious advantages and serious disadvantages compared to normal clerics and the nature of advantages and disadvantages should depend on the 'Force' he follows).

In the new set of quests in the expanded mage stronghold in IA v6 (those which are available only to good-aligned Necromancer protagonists), a "Lesser Force" is introduced to the game and there is a dialogue which represents the meaning of "Force" (and "Lesser Force") as well as the differences between 'gods' and 'forces'. Perhaps, playing that quest in v6 will give the players some better idea about how such kits may or can be designed. And since, implementation of such new ideas (if we decide to implement them) should wait for v7 anyway, everyone will have enough time to think and may be able to make more and better suggestions.

However, if you are trying to suggest a cleric kit on the basis of someone who is chased by temples and fled his entire life and has developed his abilities in that way, then I think that you should put aside the idea of adding a 'Force' to the scenario. But in that case, you would need an alternate explanation for the source of the spells such a cleric casts.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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