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> Idea for a cleric kit, Sikret - take a look
Kraitok
post Feb 18 2009, 12:22 PM
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Joined: 10-February 09
From: Okinawa, Japan




I had an idea for a cleric kit that I thought would be interesting. I had a couple of key points in trying to make it beneficial, unique - especially in comparison to the other Cleric kits, but also unique from a Paladin. Furthermore, I wanted there to be opportunities to for quest idea's and lines out of it from a roleplaying perspective. This puts them as beefier than true clerics, although probably worse than a dual r/c or b/c. What are your thoughts?

Heretic - Cleric Kit

Background
===================================
Heretics are the cast out and unbelieving among the divine orders. Beyond simply not having an affity with a Deity, they tend to incite anger among the Deity's followers simply by virtue of thier own chaotic nature. While it's virtually unheard of that a God would venture into the mortal realm to deal with them, neither do they bestow a Heretic with thier blessings. While they are still powerful Clerics in thier own regard, the lack of connection to the divine has it's drawbacks. Disconnected and often hunted by thier past church, they tend to be resourceful and hardy individuals who survive on the run. Indeed, survival seems to be the one thing all true heretics have in common. As such, they benefit from a number of immunities and and prefer to use a shield in combat.

Advantages
===================================
Granted -1 to AC Bonus at levels 1, 7, and 13 for a cumulative -3 AC bonus (possibly -4 at 19?)
+1 Bonus to Saving throws at levels 8 and 16 (8, 12, and 16?)
Gains an additional 1/2 attack per round at levels 5, 10 and 15 (9 & 15?)
Immune to Charm, Hold, Confusion, Fear, and Stun

Disadvantages
===================================
- Cannot Dual-Class
- Suffer a -2 Penalty to Charisma
- Suffer a +1 penalty to casting speed (debating this)
- May not Turn Undead
- Must be of Chaotic Good or Chaotic Evil alignment
- Do not recieve a magical ring from thier Deity at 25th level
- May not specialize in Dual Weilding, Single Weapon Fighting, or Two Weapon Fighting
- Require 13 Intelligence
- (protagonist only - no cleric stronghold)


Keep in mind, I don't have any programming experience, just a couple idea's.




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Silverstar
post Feb 18 2009, 10:30 PM
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About that immunties. I think they are too generic and may be overpowered. But making the heretic immune to corresponding cleric spells may be a idea as well. For example, a cleric's Hold Person spell can not affect a heretic who defies every and each God. Such holy power has no effect on him. Same for some other offensive cleric spells which attack the mind, such as Doom, Command, Cloak of Terror, or that mind control spell, Rigid Thinking, Miscast Magic, Greater Command, Symbols, Confusion, etc. even maybe Unholy Blight/Holy Smite. Hmm immunity to Greater Command sounds a good bonus! To counterbalance, healing cleric spells cast by other clerics may be less effective or ineffective on the heretic. Though he can always heal/buff himself with his own spells, regular clerics can not help him in healing, for Gods do not want their boons wasted on such blasphemous heretics. Hmm this is getting more complex but substitute cleric healing spells may be created for the Heretic and given to his priest scroll, while making him immune to all other regular cleric healing spells...just brain storming, is all.

This post has been edited by Silverstar: Feb 18 2009, 10:32 PM
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