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#1
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
The Riskbreaker is extremely interesting, but he seems more like a chore to keep alive. I have some ideas on how to play with him (I started a quick game to try out some things), but he could use a fun upgradeable ring and/or amulet that provides some protection options to take him out of the continuous baby-sitting bin. Without such a bonus, I believe that the riskbreaker will not be played. People should have an incentive to play him. Have people find the item in the early game, then have them upgrade it in the mid-game.
Perhaps the item should provide "Shield" thrice a day for when blur runs out after the so-manieth time the opponents cast "True Sight". Further bonuses might be something like +2AC, +2 saving throw vs spells, 10% resistance to fire/cold/magic damage. Later improve it to +3 and +15% or something.... minor bonuses add up through an entire game. |
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Post
#2
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Forum Member Posts: 112 Joined: 16-August 08 ![]() |
In case of riskbreaker, kits abilities looks impressive only on paper, imo. Being a simple player I guess that his somewhat arcane abillities (blur, IH, special ability) are the reason for this penalty, and rightfully so, but - 2 con = less hp, am I right? Fighter with crippled hp in IA? Sorry, but no.
Yes, I have, but still.... But don't get me wrong, kit is really interesting, i'm plannig a game with him as a prot in IA6 (he will be improved in IA6?) but in IA5 simple dwarven kensai is better, imo. |
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