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#1
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
The Riskbreaker is extremely interesting, but he seems more like a chore to keep alive. I have some ideas on how to play with him (I started a quick game to try out some things), but he could use a fun upgradeable ring and/or amulet that provides some protection options to take him out of the continuous baby-sitting bin. Without such a bonus, I believe that the riskbreaker will not be played. People should have an incentive to play him. Have people find the item in the early game, then have them upgrade it in the mid-game.
Perhaps the item should provide "Shield" thrice a day for when blur runs out after the so-manieth time the opponents cast "True Sight". Further bonuses might be something like +2AC, +2 saving throw vs spells, 10% resistance to fire/cold/magic damage. Later improve it to +3 and +15% or something.... minor bonuses add up through an entire game. |
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Post
#2
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![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
I usually don't use in my party 2 fighter types who is good with 2haders. I want to try riskbreaker in my v6 game. My planned party:
auramaster protagonist (to see expanded druid stronghold) riskbreaker (to see this kit in the game) swashbuckler (to see thief and swashi change in v6) Valygar (to see his new kit) ranger>cleric necromancer or Nalia Sadly there is no room for 2hander specialist... Maybe I will reconsider this cause of 2hander thing and because I have only 1 arcane caster. RRR is not problem with auramaster, but only one source of Improved Haste, PfMagic Damage, Breach, spell protections seems a weak spot to me. |
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