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Post
#1
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
The Riskbreaker is extremely interesting, but he seems more like a chore to keep alive. I have some ideas on how to play with him (I started a quick game to try out some things), but he could use a fun upgradeable ring and/or amulet that provides some protection options to take him out of the continuous baby-sitting bin. Without such a bonus, I believe that the riskbreaker will not be played. People should have an incentive to play him. Have people find the item in the early game, then have them upgrade it in the mid-game.
Perhaps the item should provide "Shield" thrice a day for when blur runs out after the so-manieth time the opponents cast "True Sight". Further bonuses might be something like +2AC, +2 saving throw vs spells, 10% resistance to fire/cold/magic damage. Later improve it to +3 and +15% or something.... minor bonuses add up through an entire game. |
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Post
#2
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
Early game he's on the weak side, but late game he's as powerful as any other fighter kit or maybe even better. My current stance is that my suggestions in the first few posts were a bit too early as a good conclusion. He gets a lot of late-game buffing and rather conditional early game buffing (since blur gets dispelled easily).
Defense early game is poor. Casting shield from an amulet or cloak is good and blur is good, but in tough battles they get dispelled rather often. Charges run out. Critical hits are also a problem since the new golems and vampires and things can kill him with 2 or 3 critical hits (though that is also true with mages, sorcs and thieves). This is of course negated with ioun stones, just... you have to find one first. I prefer to keep ring upgrades to a minimum. It costs a lot of resources to get 2 rings of +4, which I'd rather put into early weapon upgrades (to get the +x enchanted ones). As a result, the riskbreaker does remain a little bit on the weaker side. Mid-game to late-game you'll have a greater restoration and risk decrement to keep him alive, so AC doesn't matter that much except against certain foes. I use one protection ring and one summoning or regeneration ring mostly. The summoning ring is there to spread summons throughout my party members (each having one or more). |
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