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#1
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
The Riskbreaker is extremely interesting, but he seems more like a chore to keep alive. I have some ideas on how to play with him (I started a quick game to try out some things), but he could use a fun upgradeable ring and/or amulet that provides some protection options to take him out of the continuous baby-sitting bin. Without such a bonus, I believe that the riskbreaker will not be played. People should have an incentive to play him. Have people find the item in the early game, then have them upgrade it in the mid-game.
Perhaps the item should provide "Shield" thrice a day for when blur runs out after the so-manieth time the opponents cast "True Sight". Further bonuses might be something like +2AC, +2 saving throw vs spells, 10% resistance to fire/cold/magic damage. Later improve it to +3 and +15% or something.... minor bonuses add up through an entire game. |
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#2
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![]() ![]() Premium Member Posts: 75 Joined: 3-March 08 ![]() |
I am currently playing a Riskbreaker in a custom party and although one has to babysit him in the early going he really is a stud later on. His lack of defensive resources can be tough but I equipped him with the Shield amulet and it gives him an effective AC of 4. Add in a good dexterity (18 of course) , an Ioun stone , the best upgradeable cloaks and rings (I am shooting for the +3 cloak and two +4 rings) with the Girdle of Lordly Might and he becomes a defensive powerhouse. The Shield amulet is obtainable very early , has 20+ charges and is cheap to recharge while offering an instant Ghost Armor effect. Although I am at an advanced stage in the game now and can forge the powerful IA amulet (forget its name) I still think the Shield amulet makes the most sense for my Riskbreaker although the immunity to poison is missed.
I was skeptical of this kits durability initially but with the right allocation of resources IMO only the Vagrant is stronger. The only drawback to this approach is that other party members may have to go without some upgrades due to the weighting of resources to the Riskbreaker. The advantage that Berserkers and Barbarians have over Riskbreakers is of course their berserk immunities vs Demi liches. Slightly off topic , Has anyone else noticed that a Vagrant can use Valygar's armor and sword? If so the becoming proficient in katanas is worth consideration. This post has been edited by Frazurblu: Feb 15 2009, 05:32 PM |
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